<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3442161533882829855</id><updated>2011-07-08T17:40:24.909+12:00</updated><category term='discussion'/><category term='art game'/><title type='text'>Fun anyone?</title><subtitle type='html'>Meaning in the mechanic</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>62</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-8122121977078716475</id><published>2010-08-24T12:22:00.003+12:00</published><updated>2010-08-24T12:23:23.109+12:00</updated><title type='text'>New Site!</title><content type='html'>Hey ya'll, I've moved over to wordpress, and got me a domain name. Catch me at&lt;a href="http://joelschroyen.co.nz/blog/"&gt; joelschroyen.co.nz/blog&lt;/a&gt;&lt;br /&gt;:)&lt;br /&gt;I won't be updating it here any more, so change your bookmarks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-8122121977078716475?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/8122121977078716475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/new-site.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8122121977078716475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8122121977078716475'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/new-site.html' title='New Site!'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-6322334883112344276</id><published>2010-08-20T11:35:00.000+12:00</published><updated>2010-08-20T11:35:05.820+12:00</updated><title type='text'>Personal, or social?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TG29sPU4KzI/AAAAAAAAAHM/G4rfCh27Q4A/s1600/IMG_3618.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="318" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TG29sPU4KzI/AAAAAAAAAHM/G4rfCh27Q4A/s640/IMG_3618.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Weighing the options.&lt;br /&gt;&lt;b&gt;A: Personal Balls &lt;/b&gt;- when you reach a certain level with another, they will pass something personal for the player to hold onto, a personal ball. How this ball is used reflects on the player's social considerations - which can be good, or backfire.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;B: Conversation levels &lt;/b&gt;- At a certain social level, the visible representation of conversation changes form. Trying to interact with characters with differing conversation levels will change their reaction to the player.&lt;br /&gt;Level 1: A ball - heavy, tied the ground, clunky.&lt;br /&gt;Level 2: A balloon - floaty, friendly&lt;br /&gt;Level 3: ??Love hearts?? - fast, embracing&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TG29pyQmpBI/AAAAAAAAAHE/3xXC6xnRPyg/s1600/IMG_3619.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TG29pyQmpBI/AAAAAAAAAHE/3xXC6xnRPyg/s640/IMG_3619.png" width="620" /&gt;&lt;/a&gt;&lt;br /&gt;Story boarding interaction of conversation levels. Also shows new system of relative social levels. All characters have a social level shared with every other character, and the player.&lt;br /&gt;The relative social level system is intended to represent intelligence in the AI - they will interact with other AI differently than the player (or the same, depending on the social levels)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-6322334883112344276?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/6322334883112344276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/personal-or-social.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6322334883112344276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6322334883112344276'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/personal-or-social.html' title='Personal, or social?'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_380FUbMGJ1A/TG29sPU4KzI/AAAAAAAAAHM/G4rfCh27Q4A/s72-c/IMG_3618.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3513539816334950756</id><published>2010-08-19T19:11:00.000+12:00</published><updated>2010-08-19T19:11:18.073+12:00</updated><title type='text'>Mungifier(tm)</title><content type='html'>I'm just fiddling with something that will create levels of pixelation on game load - so I don't have to do it in photoshop every time (although running a macro isn't that hard).&lt;br /&gt;&lt;br /&gt;Anyways, 3 days later and I got some interesting results (3 frames of animation for each of the 6 levels):&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TGzKBW2kVpI/AAAAAAAAAGk/RVnSajDIZ-Y/s1600/sprite_36.png" imageanchor="1"&gt;&lt;img border="0" height="48" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TGzKBW2kVpI/AAAAAAAAAGk/RVnSajDIZ-Y/s640/sprite_36.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TGzM0UGwzlI/AAAAAAAAAGs/g3hR9vc57e0/s1600/sprite_36.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="48" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TGzM0UGwzlI/AAAAAAAAAGs/g3hR9vc57e0/s640/sprite_36.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TGzN0xQPwGI/AAAAAAAAAG0/I6eaj4Gzw_Q/s1600/sprite_36.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="48" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TGzN0xQPwGI/AAAAAAAAAG0/I6eaj4Gzw_Q/s640/sprite_36.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;There seems to be a threshold for good pixelation...&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TGzY9-EK0TI/AAAAAAAAAG8/5D1Jn55c9eM/s1600/sprite_36.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="48" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TGzY9-EK0TI/AAAAAAAAAG8/5D1Jn55c9eM/s640/sprite_36.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;This last one looks fairly good, the second level is still a bit weird, but the rest are alright :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3513539816334950756?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3513539816334950756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/mungifiertm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3513539816334950756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3513539816334950756'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/mungifiertm.html' title='Mungifier(tm)'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_380FUbMGJ1A/TGzKBW2kVpI/AAAAAAAAAGk/RVnSajDIZ-Y/s72-c/sprite_36.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-6187409079781195205</id><published>2010-08-11T11:13:00.004+12:00</published><updated>2010-08-11T14:03:17.002+12:00</updated><title type='text'>Some more drawings</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://dl.dropbox.com/u/9238729/scene3_spring_anim.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://dl.dropbox.com/u/9238729/scene3_spring_anim.gif" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Seasons&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Above: To represent the passage of time, seasons will be used - reflecting the players 'age'.&lt;br /&gt;&lt;span id="goog_1865333871"&gt;&lt;/span&gt;&lt;span id="goog_1865333872"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://dl.dropbox.com/u/9238729/sprite_world2_mum4.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://dl.dropbox.com/u/9238729/sprite_world2_mum4.gif" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Levels of detail&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Above: The quality of your relationship with other characters is   changeable based on your interactions with them, the feedback mechanism   will likely be represented in the pixelation of the character. The  worse  the relationship, the more distorted and basic they are.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://dl.dropbox.com/u/9238729/Player_wball.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://dl.dropbox.com/u/9238729/Player_wball.gif" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Cycling through inventory of balls&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Above: If you are kind, you will be given a character's personal ball. Cycling through them, you can see how they are doing. Passing a characters personal ball to another character can have consequences depending on who they, and who's ball it is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-6187409079781195205?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/6187409079781195205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/some-more-drawings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6187409079781195205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6187409079781195205'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/some-more-drawings.html' title='Some more drawings'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-6643799644496449576</id><published>2010-08-10T10:53:00.007+12:00</published><updated>2010-08-10T15:53:50.215+12:00</updated><title type='text'>Minimal Pixel Art</title><content type='html'>Classic pixel art, charsets, FF6 SNES style, I'm finding is too detailed.&lt;br /&gt;And then I came across Minimal Pixel Art. Hazzah!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: verdana; font-size: x-small;"&gt;&lt;b&gt;The Pixel As Minimal Art&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.tomrchambers.com/pixma.html"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tomchambers.0catch.com/rmde.html"&gt;Moar&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.tomrchambers.com/pixsamp5.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.tomrchambers.com/pixsamp5.gif" /&gt;&lt;/a&gt;&lt;a href="http://www.tomrchambers.com/pstgrd50gif.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.tomrchambers.com/pstgrd50gif.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.tomrchambers.com/pstgrd27gif.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.tomrchambers.com/pstgrd27gif.gif" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;span style="font-family: verdana; font-size: small;"&gt; &lt;span style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;This compounded effect or the  process of adding pixels on top of pixels ... and at various sizes ...  enhances the sublimity, and it also brings in other interpretations or  connotations such as plurality, for example the coexistence of several  worlds.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-family: verdana; font-size: small;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.tomrchambers.com/pixgif1a241.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.tomrchambers.com/pixgif1a241.gif" /&gt;&amp;nbsp;&lt;/a&gt; &lt;/div&gt;&lt;b&gt;Pixelscapes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="265" width="400"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7899662&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=7899662&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/7899662"&gt;pixelscapes&lt;/a&gt; from &lt;a href="http://vimeo.com/projectlandscape"&gt;project landscapes&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-6643799644496449576?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/6643799644496449576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/minimal-pixel-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6643799644496449576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6643799644496449576'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/minimal-pixel-art.html' title='Minimal Pixel Art'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1328010688278832680</id><published>2010-08-05T22:04:00.000+12:00</published><updated>2010-08-05T22:04:44.779+12:00</updated><title type='text'>Concept sketch &amp;&amp; notes</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://dl.dropbox.com/u/9238729/Tree_anim.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="331" src="http://dl.dropbox.com/u/9238729/Tree_anim.gif" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I think this idea for feedback is will work well - depending on the characters social level, in relation to the player, is - it will either become more defined, or pixelated. The characters actions will also reflect this, with undistinguishable blocks offering only a slow pacing, and recognisable characters displaying more interesting, and joyful actions.&lt;br /&gt;This is in response to what I read somewhere, likely in Koster's &lt;i&gt;A Theory of Fun&lt;/i&gt;, that AI in modern games (still) are dumb, but are looking more and more realistic. Their detail should reflect their intelligence. &lt;br /&gt;It is also a response to what Will Wright argued in a lecture - that &lt;b&gt;pride&lt;/b&gt; and &lt;b&gt;guilt &lt;/b&gt;and emotions that games seem to have better influence on over non-linear media (literature, film).&lt;br /&gt;Here it is your responsibility to care for the characters, and it is a direct result of your actions that allow them to come alive, or fall into dull greyness. &lt;br /&gt;&lt;br /&gt;To further this idea of quality of detail representing the success of the game state, the over world could also have a treatment representing an average of all characters current states.&lt;br /&gt;If you are failing overall, then world becomes a blur to you, you are less part of it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Experiment game&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TFqMaLfK4VI/AAAAAAAAAF8/crjyRmrdN64/s1600/Game_11.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_380FUbMGJ1A/TFqMaLfK4VI/AAAAAAAAAF8/crjyRmrdN64/s400/Game_11.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Coming soon: More Experiments!&lt;br /&gt;In the meantime, here is my most recent experiment. Codenamed &lt;b&gt;Strangers&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://dl.dropbox.com/u/9238729/strangers011.exe"&gt;strangers011.exe&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1328010688278832680?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1328010688278832680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/concept-sketch-notes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1328010688278832680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1328010688278832680'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/concept-sketch-notes.html' title='Concept sketch &amp;&amp; notes'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_380FUbMGJ1A/TFqMaLfK4VI/AAAAAAAAAF8/crjyRmrdN64/s72-c/Game_11.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-6556706761338851619</id><published>2010-08-04T21:01:00.000+12:00</published><updated>2010-08-04T21:01:29.679+12:00</updated><title type='text'>Doodles</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TFksFcWcWdI/AAAAAAAAAFs/U-RYmtvXExA/s1600/pixel_chars.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="170" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TFksFcWcWdI/AAAAAAAAAFs/U-RYmtvXExA/s400/pixel_chars.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Some forms, silhouettes. See if you can see what they are :)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TFksJKvBY0I/AAAAAAAAAF0/do8QdpDKsXE/s1600/pixel_tree.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="201" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TFksJKvBY0I/AAAAAAAAAF0/do8QdpDKsXE/s400/pixel_tree.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A tree based on art. I quite like it. Top right are pixelated versions.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-6556706761338851619?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/6556706761338851619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/doodles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6556706761338851619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6556706761338851619'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/doodles.html' title='Doodles'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_380FUbMGJ1A/TFksFcWcWdI/AAAAAAAAAFs/U-RYmtvXExA/s72-c/pixel_chars.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2805150930940834865</id><published>2010-08-04T15:50:00.002+12:00</published><updated>2010-08-04T15:52:57.527+12:00</updated><title type='text'>Interpersonal relationships</title><content type='html'>The social world of Ai. They go about their day, minding their own business  until some variable goes into the negative and then they return an infinite integer and asplode.&lt;br /&gt;&lt;br /&gt;How do they react in this world I am creating?&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TFjXUhooigI/AAAAAAAAAFM/sNIuuSaFrhw/s1600/friendly_small_scale.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="61" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TFjXUhooigI/AAAAAAAAAFM/sNIuuSaFrhw/s200/friendly_small_scale.png" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Simple social scale&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;Good/Bad&lt;/b&gt;&lt;br /&gt;A simple scale of the value of a character. Each character has a static value that is interpreted by other characters. Characters only interact with those that who have a greater value than their threshold allows.&lt;br /&gt;An extension of this could be to have each character have their own 'impression' (value) for each and every other character they encounter based on their experiences.&lt;br /&gt;This method simplifies things, but is &lt;i&gt;very&lt;/i&gt; shallow.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Friendship levels/ranks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;There is a strict level system in which characters have to work up when interacting with each other. While they have to achieve each level in secession to raise up, they can fall several depending on the severity of the disrespect.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&amp;nbsp;Level/Rank -&amp;gt; Quality&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Love/Marriage -&amp;gt; Commitment&lt;/div&gt;&lt;div style="text-align: center;"&gt;Relationship -&amp;gt; Jealousy&lt;/div&gt;&lt;div style="text-align: center;"&gt;Friendship -&amp;gt; Integrity&lt;/div&gt;&lt;div style="text-align: center;"&gt;Friendly -&amp;gt;Honesty&lt;/div&gt;&lt;div style="text-align: center;"&gt;Meeting/Met -&amp;gt; Friendliness &lt;/div&gt;&lt;div style="text-align: center;"&gt;Familiarity -&amp;gt; Consistency&lt;/div&gt;&lt;div style="text-align: center;"&gt;Neutral -&amp;gt; Inactive&lt;/div&gt;&lt;div style="text-align: center;"&gt;Dislike/avoidance -&amp;gt; Deceit&lt;/div&gt;&lt;div style="text-align: center;"&gt;Hate -&amp;gt; Malice&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TFjdEfEwVeI/AAAAAAAAAFc/J_dG2Bfj3dw/s1600/units.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="123" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TFjdEfEwVeI/AAAAAAAAAFc/J_dG2Bfj3dw/s320/units.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Civ IV Unit properties &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;On the face of this, this system is exactly like the one above. Simply too linear. The interesting part comes in when characters have certain preferences and certain quality dislikes. Some sections become easier to overcome, some difficult - or impossible.&lt;br /&gt;This list needs to be narrowed down to 4 states max really, for simplicity sake.&lt;br /&gt;While I want the game to be non-competitive, and therefore not have an obvious statistically strong dominant strategy, this system promotes this type of gameplay. Also, the game representation would have to reflect, or at least elude to this system.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TFjjR7-O96I/AAAAAAAAAFk/HeaMBp_QSB0/s1600/friendly_scale_long2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="152" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TFjjR7-O96I/AAAAAAAAAFk/HeaMBp_QSB0/s640/friendly_scale_long2.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Example of representation system&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2805150930940834865?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2805150930940834865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/interpersonal-relationships.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2805150930940834865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2805150930940834865'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/interpersonal-relationships.html' title='Interpersonal relationships'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_380FUbMGJ1A/TFjXUhooigI/AAAAAAAAAFM/sNIuuSaFrhw/s72-c/friendly_small_scale.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-390853725573485689</id><published>2010-08-04T11:25:00.001+12:00</published><updated>2010-08-04T11:28:47.069+12:00</updated><title type='text'>Simple Art</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.rodvik.com/rodgames/marriage_files/image003.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="159" src="http://www.rodvik.com/rodgames/marriage_files/image003.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Simplified forms allow players/viewers to apply their own meanings and experiences to the forms they see - therefore become more relevant and meaningful to them and enhancing their experience.&lt;br /&gt;Jason Rohrer's games lack about as much detail as is possible before loosing the forms into obscurity. They are still quite specifically representative though.&lt;br /&gt;&lt;a href="http://hcsoftware.sourceforge.net/gravitation/screen.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="50" src="http://hcsoftware.sourceforge.net/gravitation/screen.png" width="200" /&gt;&lt;/a&gt;Is it necessary to have specific references? Rod Humble's The Marriage has the most basic forms possible - squares and circles. Using colour and transparency to convey further meaning.&lt;br /&gt;&lt;br /&gt;But what about the Fine Arts? Let's have a look at artist's ways of representing things.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/Cassatt_Mary_At_the_Theater_1879.jpg/498px-Cassatt_Mary_At_the_Theater_1879.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/Cassatt_Mary_At_the_Theater_1879.jpg/498px-Cassatt_Mary_At_the_Theater_1879.jpg" width="165" /&gt;&lt;/a&gt;&lt;b&gt;Impressionism&lt;/b&gt;&lt;br /&gt;Impressionism was a move away from realism, and used the strength of brush strokes to convey forms - arguably conveying the mood better than a realistic image.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Expressionism&lt;/b&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/thumb/f/f4/The_Scream.jpg/220px-The_Scream.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/thumb/f/f4/The_Scream.jpg/220px-The_Scream.jpg" width="156" /&gt;&lt;/a&gt;&lt;i&gt;"An Expressionist wishes, above all, to express himself... (an Expressionist rejects) immediate perception and builds on more complex psychic structures... Impressions and mental images that pass through mental peoples soul as through a filter which rids them of all substantial accretions to produce their clear essence [...and] are assimilated and condense into more general forms, into types, which he transcribes through simple short-hand formulae and symbols."&lt;/i&gt; (Gordon, 1987) (From &lt;a href="http://en.wikipedia.org/wiki/Expressionism"&gt;Wiki&lt;/a&gt;)&lt;br /&gt;&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Abstract Art&lt;/b&gt;&lt;br /&gt;Abstract art has the intention of abstracting forms to their most basic - while still containing their meaning. Mondrian worked with the tensions between geometric forms and bold, primary colours. Pollock succeed in taking his expression and putting it directly onto the canvas, his movements and intentions are recorded right onto the frame.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/9/9c/Mondrian_Comp10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/9/9c/Mondrian_Comp10.jpg" width="180" /&gt;&lt;/a&gt;&lt;a href="http://www.terraingallery.org/Pollock-Number-One-1948.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://www.terraingallery.org/Pollock-Number-One-1948.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Animation/Cartoons&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.uxmag.com/uploads/realisminuidesign/faces_1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="205" src="http://www.uxmag.com/uploads/realisminuidesign/faces_1.png" width="320" /&gt;&lt;/a&gt;&lt;a href="http://www.fastcharacters.com/wp/wp-content/uploads/famous-cartoon-character-calvin-hobbes.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.fastcharacters.com/wp/wp-content/uploads/famous-cartoon-character-calvin-hobbes.gif" /&gt;&lt;/a&gt;Cartoons are simplified forms. Originally simply because a detailed character takes too long to animate. But as Scott McLeod argues, the more simplified a face is the easier it is for people to project their own impression onto it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-390853725573485689?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/390853725573485689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/simple-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/390853725573485689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/390853725573485689'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/simple-art.html' title='Simple Art'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2687791881199587355</id><published>2010-08-03T17:37:00.000+12:00</published><updated>2010-08-03T17:37:57.069+12:00</updated><title type='text'>Finished The Marriage</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TFeqmA5egxI/AAAAAAAAAFE/ZoU27wG8u6U/s1600/themarriage.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TFeqmA5egxI/AAAAAAAAAFE/ZoU27wG8u6U/s320/themarriage.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;(Click on image for animation of my game)&lt;br /&gt;Finally! I figure it out! The variables are obvious if you just pay attention. There are two types of feedback here, the opacity of a square (when it goes invisible the game is over) and the size of the square (when it shrinks too small the game is over). I could go into it more, but I think I might already have..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2687791881199587355?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2687791881199587355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/finished-marriage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2687791881199587355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2687791881199587355'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/finished-marriage.html' title='Finished The Marriage'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_380FUbMGJ1A/TFeqmA5egxI/AAAAAAAAAFE/ZoU27wG8u6U/s72-c/themarriage.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4408042487355035752</id><published>2010-08-03T17:09:00.000+12:00</published><updated>2010-08-03T17:09:02.655+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art game'/><title type='text'>Jason Rohrer's Passage</title><content type='html'>I needed a break and ended up digging through my archive of games (the temptation to start an RPG like Zelda or FFVII, or CivIV was strong).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://hcsoftware.sourceforge.net/passage/screen.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="110" src="http://hcsoftware.sourceforge.net/passage/screen.png" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt; &lt;a href="http://hcsoftware.sourceforge.net/passage/index.html"&gt;&lt;i&gt;Passage&lt;/i&gt;&lt;/a&gt;&lt;/span&gt; by Jason Rohrer is an art game, in his typical style - you'll notice some graphical elements and music from Gravatation.&lt;br /&gt;It is embeded with meaning which he explains on his page&lt;span style="font-size: small;"&gt; &lt;a href="http://hcsoftware.sourceforge.net/passage/statement.html"&gt;What I was trying to do with &lt;i&gt;Passage.&amp;nbsp;&lt;/i&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;You take the agency of a charcter in a maze. To the far right is a compression of the future - it's compressed and fuzzy. As time goes by, you shift to the right and the left becomes compressed and fuzzy. There are tresure boxes which can be spotted in the distance, but only certian ones give you points. It is possible to learn to distingush between them. Early in the game, you have the opportunity to meet a female character and become attached to her for the rest of the game. While attached you earn twice the ammount of points walking to the right as you would by yourself. The downfall is that you can now not walk down narrow corridors.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;The intention of this was the express aging. When you are young there is no past - only an impression of the future.&lt;/span&gt; When you get old, there is only past. &lt;br /&gt;&lt;br /&gt;While playing I noticed that was that it is possible to walk backwards. But I felt that walking to the right expressed aging, so am I walking back in time? I think the expression of age is related only to the window frame - even though you can walk backward you cannot reverse your direction in the frame, and the ammount of compressed maze you see does not change. Perhaps in the wisdom of you old age you can see parts of the maze you didn't see before and can now expore them.&lt;br /&gt;&lt;br /&gt;Something&amp;nbsp; I noticed in Gravatation, and is back again here - is the presence of the scoring system as points. And I've been wondering, recently, what's the point? (no pun intended). They have no real meaning, they seem like some shallow way of showing your progress, or success in the game. Rohrer writes something similar:&lt;br /&gt;&lt;blockquote&gt;Yes, you could spend your five minutes trying to accumulate as many  points as possible, but in the end, death is still coming for you.  Your  score looks pretty meaningless hovering there above your little  tombstone.&lt;/blockquote&gt;&amp;nbsp;Scoring points for the sake of points, is meaningless. Like earning money just for the sake of money. In competitive games, scoring of points is a way of measuring one person's/team's success in the game. But the presence of point scoring in single player, non-competitive games is totally unnessecary.&lt;br /&gt;Not that I'm taking a stab at Rohrer, it does feel like a concious intention.&lt;br /&gt;&lt;br /&gt;Perhaps for my 'Strangers' game, the selfish player could rack up the points but gathering stuff, and the friendly player may miss out on the points, but have a different (argurably more better) reward at the end.&lt;br /&gt;&lt;br /&gt;Final thoughts.. Did the game mean anything to me? Possibly, it is hard to say. It provided me a different way of viewing relationships for sure. The moral of the story is: while you may not be able to search the whole maze and gather all the stars, you will instead be able earn more points :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4408042487355035752?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4408042487355035752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/jason-rohrers-passage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4408042487355035752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4408042487355035752'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/08/jason-rohrers-passage.html' title='Jason Rohrer&apos;s Passage'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-892464069261598147</id><published>2010-07-28T18:40:00.002+12:00</published><updated>2010-07-28T18:43:54.974+12:00</updated><title type='text'>Eye contact</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://wf360.typepad.com/.a/6a00d83452408569e201157000d8c6970c-400wi" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://wf360.typepad.com/.a/6a00d83452408569e201157000d8c6970c-400wi" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;pre style="font-family: inherit;"&gt;Paraphrased from &lt;a href="http://en.wikipedia.org/wiki/Eye_contact"&gt;Wiki&lt;/a&gt;&lt;/pre&gt;&lt;pre style="font-family: inherit;"&gt;Eye contact can suggest intimacy or hostility. Eye contact and facial expressions provide important social and emotional information; people, perhaps without consciously doing so, probe each others' eyes and faces for positive or negative mood signs. In some contexts, the meeting of eyes arouses strong emotions.&lt;b&gt;&lt;br /&gt;Cultural differences:&lt;/b&gt;&lt;/pre&gt;&lt;pre style="font-family: inherit;"&gt;&amp;nbsp;&lt;/pre&gt;&lt;pre style="font-family: inherit;"&gt;In the Islamic faith, Muslims often lower their gaze and try not to focus on the opposite sex's faces and eyes after the initial first eye contact, other than their legitimate partners or family members, in order to avoid potential unwanted desires. In many cultures, such as East Asia and Nigeria, it is respectful not to look the dominant person in the eye, but in Western culture this can be interpreted as being "shifty-eyed".&lt;/pre&gt;&lt;div style="font-family: inherit;"&gt;Animals of many species, including dogs, often perceive eye contact as a threat.&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: inherit;"&gt;The great differences, and the inter-species connection goes to prove that eye contact is a very powerful henomena.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-892464069261598147?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/892464069261598147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/eye-contact.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/892464069261598147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/892464069261598147'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/eye-contact.html' title='Eye contact'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2509522806324068787</id><published>2010-07-26T17:35:00.000+12:00</published><updated>2010-07-26T17:35:40.165+12:00</updated><title type='text'>Insect &amp; animal colonies...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/thumb/4/49/Ant_Nest.jpg/453px-Ant_Nest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/49/Ant_Nest.jpg/453px-Ant_Nest.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Colonies... The game I described earlier (with Aukje) has a system similar to colonies. A mass of individuals. While my focus is from the 'individual to other' interaction and not the wider 'many individuals as single organism' idea colonies could still provide an interesting framing device/ context.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/f/f8/The_Ant_and_the_Grasshopper_-_Project_Gutenberg_etext_19994.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="308" src="http://upload.wikimedia.org/wikipedia/commons/f/f8/The_Ant_and_the_Grasshopper_-_Project_Gutenberg_etext_19994.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Ants&lt;/b&gt;&lt;br /&gt;Ant colonies are often used to portray ideas of individualism in popular media (Antz, A bug's life, Adam Ant). It might be because they're a colony type insect that is very common, and the common ant is not harmful. They can be quite entertaining to play with.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bees&lt;/b&gt; &lt;br /&gt;Not so friendly, not quite as often used. But also exhibit some amazing collective behaviors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2509522806324068787?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2509522806324068787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/insect-animal-colonies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2509522806324068787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2509522806324068787'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/insect-animal-colonies.html' title='Insect &amp; animal colonies...'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4555576976044558884</id><published>2010-07-26T11:51:00.003+12:00</published><updated>2010-07-26T12:09:56.764+12:00</updated><title type='text'>The human ant colony</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://publish.uwo.ca/%7Edmann/Waking%20Life/tianahux.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://publish.uwo.ca/%7Edmann/Waking%20Life/tianahux.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;pre&gt;This is a section of the script from the film Waking Life. &lt;/pre&gt;&lt;pre&gt;&lt;/pre&gt;&lt;pre&gt;&lt;i&gt;              A guy and a girl pass on the street.&amp;nbsp; &lt;/i&gt;&lt;/pre&gt;&lt;pre&gt;&lt;/pre&gt;&lt;pre&gt;Girl:         - Excuse me.&amp;nbsp; &lt;/pre&gt;&lt;pre&gt;Guy:          - Excuse me.&amp;nbsp; &lt;/pre&gt;&lt;pre&gt;Girl:         Hey. Could we do that again?&lt;br /&gt;              I know we haven't met, but I don't want to be an ant. You know?&lt;br /&gt;              I mean, it's like we go through life...&lt;br /&gt;              with our antennas bouncing off one other,&lt;br /&gt;              continuously on ant autopilot,&lt;br /&gt;              with nothing really human required of us.&lt;br /&gt;              Stop. Go. Walk here. Drive there.&lt;br /&gt;              All action basically for survival.&lt;br /&gt;              All communication simply to keep this ant colony buzzing along...&lt;br /&gt;              in an efficient, polite manner.&lt;br /&gt;              " Here's your change." " Paper or plastic?" "Credit or debit?"&lt;br /&gt;              "You want ketchup with that?"&lt;br /&gt;              I don't want a straw. I want real human moments.&lt;br /&gt;              I want to see you. I want you to see me.&lt;br /&gt;              I don't want to give that up. I don't want to be an ant, you know?&lt;/pre&gt;&lt;pre&gt;Guy:          Yeah. Yeah, I know.&lt;br /&gt;              I don't want to be an ant, either.&lt;br /&gt;              Yeah, thanks for kind of, like, jostling me there.&lt;br /&gt;              I've been kind of on zombie autopilot lately.&lt;br /&gt;              I don't feel like an ant in my head, but I guess I probably look like one.&lt;br /&gt;              It's kind of like D.H. Lawrence had this idea of two people meeting on a road...&lt;br /&gt;              And instead of just passing and glancing away,&lt;br /&gt;              they decided to accept what he calls "the confrontation between their souls."&lt;br /&gt;              It's like, um-- like freeing the brave reckless gods within us all.&lt;br /&gt;&lt;/pre&gt;&lt;pre&gt;Girl:         Then it's like we have met.&lt;/pre&gt;&lt;pre&gt;&lt;/pre&gt;&lt;pre style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Following a lead from &lt;/span&gt;&lt;a href="http://www.philfilms.utm.edu/1/waking.htm" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a film analysis&lt;/a&gt;:&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/pre&gt;&lt;pre style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/pre&gt;&lt;pre&gt;&lt;span style="font-size: large;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Martin_Buber"&gt;&lt;b style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Martin Bauber&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/pre&gt;&lt;pre&gt;&lt;/pre&gt;&lt;h4&gt;&lt;span class="mw-headline" id="Ich-Du"&gt;&lt;i&gt;&lt;i&gt;Ich-Du&lt;/i&gt;&lt;/i&gt;&lt;/span&gt;&lt;/h4&gt;&lt;h4 style="font-weight: normal;"&gt;&lt;i&gt;Ich-Du&lt;/i&gt; ("I-Thou" or "I-You")  is a relationship that stresses the mutual, holistic existence of two beings.&amp;nbsp;&lt;/h4&gt;&lt;h4 style="font-weight: normal;"&gt;&lt;b&gt;Ich-Es&amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;/h4&gt;&lt;h4 style="font-weight: normal;"&gt;The Ich-Es ("I-It") relationship is nearly the opposite of Ich-Du. Instead, the "I" confronts and qualifies an idea, or  conceptualization, of the being in its presence and treats that being as  an object. All such objects are considered merely mental  representations, created and sustained by the individual mind. Therefore, the &lt;i&gt;Ich-Es&lt;/i&gt; relationship is in fact a relationship with oneself; it is not a dialogue, but a monologue.&lt;/h4&gt;&lt;h4 style="font-weight: normal;"&gt;Buber argued that human life consists of an oscillation between &lt;i&gt;Ich-Du&lt;/i&gt; and &lt;i&gt;Ich-Es&lt;/i&gt;, and that in fact &lt;i&gt;Ich-Du&lt;/i&gt; experiences are rather few and far between. In diagnosing the various perceived ills of &lt;a href="http://en.wikipedia.org/wiki/Modernity" title="Modernity"&gt;modernity&lt;/a&gt;  (e.g. isolation, dehumanization, etc.), Buber believed that the  expansion of a purely analytic, material view of existence was at heart  an advocation of &lt;i&gt;Ich-Es&lt;/i&gt; relations - even between human beings.&lt;/h4&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4555576976044558884?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4555576976044558884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/human-ant-colony.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4555576976044558884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4555576976044558884'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/human-ant-colony.html' title='The human ant colony'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-9120810028217971207</id><published>2010-07-25T18:33:00.000+12:00</published><updated>2010-07-25T18:33:14.202+12:00</updated><title type='text'>So what have we been playing all this time?</title><content type='html'>Blasts from the past(s).&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pjak4ByHnco&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pjak4ByHnco&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="SNES - 100 Super Nintendo games in 10 minutes!"&gt;&lt;span style="font-size: large;"&gt;SNES - 100 Super Nintendo games&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="SNES - 100 Super Nintendo games in 10 minutes!"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;Many similar games here. Plentiful platformers with variety of quality, some classic RPGs. Personally I've played a couple of these, but most SNES games are too early for my demographic.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="SNES - 100 Super Nintendo games in 10 minutes!"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="SNES - 100 Super Nintendo games in 10 minutes!"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;object height="505" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bdgQyOIyWPY&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bdgQyOIyWPY&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span style="font-size: large;"&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;100 Game Maker Games&lt;/span&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span style="font-size: large;"&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;Impressive quality for games that were likely made as hobby projects.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span style="font-size: large;"&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;object height="505" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_nZYzXu8XJU&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_nZYzXu8XJU&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span style="font-size: large;"&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;100 PS1 Games&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;Lots of violent games. More sport games. 95% 3D. Good portion reality based. A lot of Thirdperson. Lots of robots &amp;amp; anime influence.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span style="font-size: large;"&gt;&lt;span class="" id="eow-title" title="100 Game Maker Games in 10 Minutes"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mTTlNa4S7ZY&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mTTlNa4S7ZY&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="100 More PS2 Games"&gt;100 More PS2 Games&amp;nbsp;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="100 More PS2 Games"&gt;&lt;span style="font-size: small; font-weight: normal;"&gt;When paying attention, there really is plenty of fighting/shooting games. Interesting. There is definitely more FPS games, I suppose now the hardware can handle it enough.&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title"&gt;&lt;span class="" id="eow-title" title="100 More PS2 Games"&gt;&lt;span style="font-size: small; font-weight: normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Tz1px5czjmE&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Tz1px5czjmE&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;h1&gt;Top 100 Board Games&lt;/h1&gt;&lt;h1&gt;&lt;span style="font-size: small; font-weight: normal;"&gt;A great series on board games. Has the daughters favorites, and then the fathers for a great fix of perspectives.&lt;/span&gt; &lt;/h1&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-9120810028217971207?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/9120810028217971207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/so-what-have-we-been-playing-all-this.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/9120810028217971207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/9120810028217971207'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/so-what-have-we-been-playing-all-this.html' title='So what have we been playing all this time?'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4991687230653780832</id><published>2010-07-23T11:12:00.001+12:00</published><updated>2010-07-23T11:15:01.289+12:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='discussion'/><title type='text'>Progress!</title><content type='html'>No, I'm not talking about fanatical love of the microchip - I'm talking about my major project, silly! Ideas are abundant. Here are some notes..&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Post-Roy&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;After talking with Roy, I was taken back to the Joey game experiment I made earlier in the year. Using video games to literally swap places with others, as the "step into their shoes" saying goes. Teaching people to see beyond the surface impression of others, and to understand their motives. Perhaps working with stereotypes engaging in stereotypical behavior, but in truth simply going about their business. The surface impression breaks down when the players switch places and come to understand what was really going on.&lt;br /&gt;A side note from something Roy said: Teaching about systems of ecology. Eg: Have some complex detailed way to create a potion, but then have some ecological disruption change or remove one of the ingredients so that now because of some small change the potion can no longer be made. :)&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Post-Aukje&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Talking with&lt;/span&gt;&lt;span style="font-size: small;"&gt; Aukje&lt;/span&gt;&lt;span style="font-size: small;"&gt; was very&lt;/span&gt; helpful, it helped ground an idea into a specific experience. What this particular idea came down to was the&lt;b&gt; transitional moment&lt;/b&gt; when two strangers pass each other on the street. They both know the other is there, but often avoid &lt;b&gt;eye contact. &lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Why?&lt;/i&gt;&lt;br /&gt;I think it comes down to eye contact being deeply personal. When eye contact is made with another, and is acknowledged by both, by smiling for example, a real connection is made. This is why I feel listening to music on the street, amongst others, feels... rude. It is an open statement that the person is separate and closed, not willing to communicate.&lt;br /&gt;A game could simply express this concept of passing by strangers and making eye contact (or not).&lt;br /&gt;A strong idea, a detailed game description will likely follow :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4991687230653780832?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4991687230653780832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4991687230653780832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4991687230653780832'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/progress.html' title='Progress!'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-6053587874375814493</id><published>2010-07-23T10:48:00.000+12:00</published><updated>2010-07-23T10:48:54.209+12:00</updated><title type='text'>Artificial confusion</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TEjKwBDSvEI/AAAAAAAAAE0/xGQPFC6vct4/s1600/its_ame_mario.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TEjKwBDSvEI/AAAAAAAAAE0/xGQPFC6vct4/s400/its_ame_mario.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Ever played a split-screen game and thought you were the other player? 'Your' avatar was not quite doing what you told it to, but it almost was, and then you realise you're actually the guy far behind that you were taunting a second ago.&lt;br /&gt;I made a quick prototype based on this idea with the intention of occasionally switching the players controls so that their avatar appeared to disobey their commands. This idea stemmed from the recurring idea of different-views-of-the-game-world-but-in-the-same-world that I keep having.&lt;br /&gt;This was also to practice my digital prototyping and networking skills. The new networking system I used turned out to be slower than the previous, so at least I know that much!&lt;br /&gt;The method I used, here, was to pass the actual controls being pressed over the network so that they can be passed on to the right avatar, and easily switched. Because of latency issues, however, it just didn't really work.&lt;br /&gt;&lt;br /&gt;You can download it here: &lt;a href="http://dl.dropbox.com/u/9238729/Control_005.exe"&gt;http://dl.dropbox.com/u/9238729/Control_005.exe&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-6053587874375814493?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/6053587874375814493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/artificial-confusion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6053587874375814493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/6053587874375814493'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/artificial-confusion.html' title='Artificial confusion'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_380FUbMGJ1A/TEjKwBDSvEI/AAAAAAAAAE0/xGQPFC6vct4/s72-c/its_ame_mario.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-8231001396720842742</id><published>2010-07-21T12:10:00.000+12:00</published><updated>2010-07-21T12:10:07.789+12:00</updated><title type='text'>Challenges and Rewards: “Why can't Call of Duty actually be about duty?"</title><content type='html'>&lt;a href="http://www.design21sdn.com/attachments/0026/0383/3rdworldfarmer_lrg1_432_.jpg?1217366143" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="345" src="http://www.design21sdn.com/attachments/0026/0383/3rdworldfarmer_lrg1_432_.jpg?1217366143" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;From &lt;a href="http://www.design21sdn.com/feature/2250"&gt;http://www.design21sdn.com/feature/2250&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;“You can’t just have a fun game and then tack on an ethical message. The message has to be the mechanic,”&lt;br /&gt;&lt;br /&gt;“A game about Darfur or Hurricane Katrina sounds horrific,” he says. ”In entertainment, the whole goal is to have the audience experience an emotion then [empower them to] let it go. The problem with playing Darfur is Dying is, not only am I feeling awful, but I can’t stop feeling awful because it’s a real. There’s no end so now I feel even worse. It’s not bad enough that I read about Darfur in the newspaper, my country won’t do a damn thing and there’s not much I can do about it either. Let’s say you play the game and save Darfur or whatever – it’s a frustrating experience because it’s a game and you didn’t actually do anything. In the end you can only feel bad about it.” He maintains that expecting gamers to behave honorably is completely counterintuitive to the appeal of computer games and points to games like Fabel and Knight of the Old Republic as revealing of players’ true nature.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-8231001396720842742?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/8231001396720842742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/challenges-and-rewards-why-cant-call-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8231001396720842742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8231001396720842742'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/challenges-and-rewards-why-cant-call-of.html' title='Challenges and Rewards: “Why can&apos;t Call of Duty actually be about duty?&quot;'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3532311215941211162</id><published>2010-07-13T18:00:00.000+12:00</published><updated>2010-07-13T18:00:24.646+12:00</updated><title type='text'>Prisoner's Dilemma</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/TDv8LV_X2xI/AAAAAAAAAEg/EMedESfzYv0/s1600/screenshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="249" src="http://2.bp.blogspot.com/_380FUbMGJ1A/TDv8LV_X2xI/AAAAAAAAAEg/EMedESfzYv0/s640/screenshot.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Okay so those horrible grey windows (click image for larger version) are my implementation of &lt;a href="http://en.wikipedia.org/wiki/Game_theory"&gt;Game Theory's&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma#The_iterated_prisoner.27s_dilemma"&gt;Iterated Prisoner's Dilemma&lt;/a&gt;.&lt;br /&gt;The idea is to have players understand the strategies - the dominant strategy in the Iterated  Prisoner's Dilemma (IPD) is to consistently co-operate. Note that this is only the dominant strategy if the number of rounds is unknown. I feel the IPD game has the best moral implications, as it proves that cooperation is sustainable. The game reflects on reasoning and rational decision making.&lt;br /&gt;&lt;br /&gt;This program features networking - it should work over a LAN or the net, as it is important that players cannot see the decision made by the other player before making their own. &lt;br /&gt;&lt;a href="http://host-a.net/Soup/Prisoners_dilemma_v11.rar"&gt;&lt;img border="0" src="http://host-a.net/Soup/Prisoners_dilemma_v11.rar/link.png" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3532311215941211162?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3532311215941211162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/prisoners-dilemma.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3532311215941211162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3532311215941211162'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/prisoners-dilemma.html' title='Prisoner&apos;s Dilemma'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_380FUbMGJ1A/TDv8LV_X2xI/AAAAAAAAAEg/EMedESfzYv0/s72-c/screenshot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2314618601145355074</id><published>2010-07-11T12:08:00.000+12:00</published><updated>2010-07-11T16:48:36.315+12:00</updated><title type='text'>Portfolio</title><content type='html'>&lt;div style="color: #f1c232; text-align: center;"&gt;&lt;b&gt;&lt;a href="http://host-a.net/Soup/joel_schroyen_cv.pdf"&gt;Download My CV/Resume&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;Organized by descending relevance.&lt;/div&gt;&lt;h1 id="watch-headline-title" style="text-align: center;"&gt;&lt;span class="" id="eow-title" title="Warm, dull, angry water"&gt;Warm, dull, angry water&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title" style="text-align: center;"&gt;&lt;span class="" id="eow-title" title="Warm, dull, angry water"&gt;&amp;nbsp;&lt;/span&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tmmOEHFy1dE&amp;amp;hl=en_US&amp;amp;fs=1?rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tmmOEHFy1dE&amp;amp;hl=en_US&amp;amp;fs=1?rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/h1&gt;&lt;div style="text-align: center;"&gt;Completed for a Digital Media Studio project part of a Bachelor of  Visual Communication Design at Massey University, Wellington, New  Zealand.&lt;/div&gt;&lt;div style="text-align: center;"&gt;I aimed to reflect and communicate a mood  in the context of a film.&lt;/div&gt;&lt;div style="text-align: center;"&gt;Simulated with RealFlow, modeled in Maya  and rendered with Mental Ray, cut in After Effects. &lt;/div&gt;&lt;div style="text-align: center;"&gt;Watch it in HD&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;h1 id="watch-headline-title" style="text-align: center;"&gt;&lt;span class="" id="eow-title" title="Little nausicaa"&gt;Little nausicaa&lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title" style="text-align: center;"&gt;&lt;span class="" id="eow-title" title="Little nausicaa"&gt;&amp;nbsp;&lt;/span&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/L-UYgRhZjoU&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/L-UYgRhZjoU&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/h1&gt;&lt;div style="text-align: center;"&gt;A short animation designed for a Massey University paper, completed as a  personal project. Created with Maya 2009 and Photoshop CS3.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;h1 id="watch-headline-title" style="text-align: center;"&gt;&lt;span class="" id="eow-title" title="dod_vigilance"&gt;dod_vigilance&lt;/span&gt;&lt;span class="" id="eow-title" title="dod_vigilance"&gt; &lt;/span&gt;&lt;/h1&gt;&lt;h1 id="watch-headline-title" style="text-align: center;"&gt;&lt;span class="" id="eow-title" title="dod_vigilance"&gt;&lt;br /&gt;&lt;/span&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/shRhWy4hro4&amp;amp;hl=en_US&amp;amp;fs=1?rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/shRhWy4hro4&amp;amp;hl=en_US&amp;amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/h1&gt;&lt;div style="text-align: center;"&gt;DoD_Vigilance is a custom map made by myself for the HL1 &amp;amp; HL2 mod Day  Of Defeat.&lt;/div&gt;&lt;div style="text-align: center;"&gt;This map was in development for ~3 years, and was  completed in 2007 as part of the Community Assembled Map Pack (CAMP) .  CAMP1 achieved over 40,000 confirmed downloads, it was advertised on  Steam's News and dod_vigilance made it to #5 and stayed in the Top10 for  several months.&lt;/div&gt;&lt;div style="text-align: center;"&gt;A map that was made from blood, sweat and tears. &lt;/div&gt;&lt;div style="text-align: center;"&gt;For  a bit of trivia, it was originally made for DoD:Gold Source but ported  to DoD:Source before release. It was also approximately completely  re-textured 3-4 times.&lt;/div&gt;&lt;div style="text-align: center;"&gt;For download and discussion, see the CAMP1  Thread here: &lt;a dir="ltr" href="http://forums.steampowered.com/forums/showthread.php?t=556529" rel="nofollow" target="_blank" title="http://forums.steampowered.com/forums/showthread.php?t=556529"&gt;http://forums.steampowered.com/forums...&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Watch  it in HD&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Tommy and Simon&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/TDj9DX_KjII/AAAAAAAAADI/n535mD0yIwM/s1600/IMG_3446_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://2.bp.blogspot.com/_380FUbMGJ1A/TDj9DX_KjII/AAAAAAAAADI/n535mD0yIwM/s320/IMG_3446_3.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt; &lt;/div&gt;&lt;div class="" style="clear: both; text-align: center;"&gt;This a short sequential art piece. Made from cut paper composted with Photoshop. Below is the entire book, click on the images to enlarge&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF4z7UVaI/AAAAAAAAADQ/syGgJLbAkNs/s1600/Front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF4z7UVaI/AAAAAAAAADQ/syGgJLbAkNs/s200/Front.jpg" width="141" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF6bqCy3I/AAAAAAAAADY/DVB4rkk7Wo4/s1600/page1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF6bqCy3I/AAAAAAAAADY/DVB4rkk7Wo4/s200/page1.jpg" style="cursor: move;" width="141" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TDkF7XlPiZI/AAAAAAAAADg/Q-FYIC4eatw/s1600/page2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TDkF7XlPiZI/AAAAAAAAADg/Q-FYIC4eatw/s200/page2.jpg" width="140" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF8ISXezI/AAAAAAAAADo/F1cJEJJ_Aq8/s1600/page3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF8ISXezI/AAAAAAAAADo/F1cJEJJ_Aq8/s200/page3.jpg" width="141" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/TDkF82oH9fI/AAAAAAAAADw/ZcNqMTSB7IM/s1600/PAGE4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_380FUbMGJ1A/TDkF82oH9fI/AAAAAAAAADw/ZcNqMTSB7IM/s200/PAGE4.jpg" width="141" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TDkF9m4rslI/AAAAAAAAAD4/qfEifUNYZF0/s1600/page5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TDkF9m4rslI/AAAAAAAAAD4/qfEifUNYZF0/s200/page5.jpg" width="141" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF_QP-FQI/AAAAAAAAAEA/81_80FqVBiA/s1600/page6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF_QP-FQI/AAAAAAAAAEA/81_80FqVBiA/s200/page6.jpg" width="141" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TDkGBXE_b8I/AAAAAAAAAEI/2NuIiF2RKps/s1600/page7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TDkGBXE_b8I/AAAAAAAAAEI/2NuIiF2RKps/s200/page7.jpg" width="141" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_380FUbMGJ1A/TDkGDebnr-I/AAAAAAAAAEQ/Y3OmQRwWq80/s1600/page8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_380FUbMGJ1A/TDkGDebnr-I/AAAAAAAAAEQ/Y3OmQRwWq80/s200/page8.jpg" width="140" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TDkGGpCzJHI/AAAAAAAAAEY/zN7Lvgv5V8Y/s1600/back.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TDkGGpCzJHI/AAAAAAAAAEY/zN7Lvgv5V8Y/s320/back.jpg" width="227" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TDkF8ISXezI/AAAAAAAAADo/F1cJEJJ_Aq8/s1600/page3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2314618601145355074?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2314618601145355074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/portfolio.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2314618601145355074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2314618601145355074'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/portfolio.html' title='Portfolio'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_380FUbMGJ1A/TDj9DX_KjII/AAAAAAAAADI/n535mD0yIwM/s72-c/IMG_3446_3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-8530373264279802955</id><published>2010-07-09T16:47:00.000+12:00</published><updated>2010-07-09T16:47:24.095+12:00</updated><title type='text'>Debate for an art game</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.highsnobiety.com/uploads/RTEmagicC_mario.jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.highsnobiety.com/uploads/RTEmagicC_mario.jpg.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I was reading Serious Games by Ritterfeld, Cody, and Vorderer and was think about motivation to play a game. Why play a game with a 'message'? I came up with 3 ways to market it.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ninja the message in.&lt;/li&gt;&lt;li&gt;Declare this is a serious game.&lt;/li&gt;&lt;li&gt;Call it an art game.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Ninja the message in:&amp;nbsp;&lt;/b&gt; For this to work, the game would have to stand on its own as a good, solid game. While a great way to get a message 'out there', it requires a very solid game, well polished and marketed. And this simply isn't what my project is about, its too much of a detour.&lt;br /&gt;&lt;b&gt;Declare this is a serious game:&lt;/b&gt; Again, the game would have to be a solid game, well polished. On top of that, the 'message' would have to be iron-clad, here-is-my-message kind of thing. Again not really what I want to do.&lt;br /&gt;&lt;b&gt;Call it an Art Game:&lt;/b&gt; This means it is not commercialized, does not have to sell itself as a game for masses to pick up. It does not required masses of polish and can be far more ambiguous. This method would allow me to concentrate on the design of the mechanics and gameplay, rather than spending all the time creating cutesy graphics to just get someone to pick the game up in the first place.&lt;br /&gt;Now the question arises, am I allowed to do an art game? It is a Bachelor of Design, after all - not fine arts. I suppose the argument would lead to 'designing of mechanics'.&lt;br /&gt;:D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-8530373264279802955?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/8530373264279802955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/debate-for-art-game.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8530373264279802955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8530373264279802955'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/debate-for-art-game.html' title='Debate for an art game'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3318243326582654505</id><published>2010-07-03T14:31:00.000+12:00</published><updated>2010-07-03T14:31:12.968+12:00</updated><title type='text'>SRK framework</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gamecareerguide.com/db_area/images/item_images/100616/srk_header.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.gamecareerguide.com/db_area/images/item_images/100616/srk_header.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;This is in response to an article on GameCareerGuide.com &lt;a href="http://www.gamecareerguide.com/features/863/application_of_srk_framework_to_.php"&gt;over here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The article is on the application of the SRK framework to Game Mechanics. SRK means Skills, Rules, and Knowledge based behaviors.The SRK framework is a method for separating tasks into categories to find any problems within a system of people. Skill-based behaviors are those that are subconscious, such as driving a car, or at a video game level - moving, aiming, selecting etc. Core mechanics are repeated tasks within a game that should not require any thought to process, and should be skill-based behaviors.&lt;br /&gt;Rule-based behaviors are mostly skill-based behaviors with a conscious cognitive overlay, a planning and thinking of how and what skills to apply to a situation. Such as changing lanes, or aiming a gun with iron-sights ingame.&lt;br /&gt;Knowledge-based behaviors is conscious-level thought and used to problem solve. They are slow and taxing but are used to learn new behaviors. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gamecareerguide.com/db_area/images/item_images/100616/image001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://www.gamecareerguide.com/db_area/images/item_images/100616/image001.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;In relation to my project, it seems from observations that skill-based behaviors should not be spatially-based as these require much practice and are difficult for new players. I noticed a female friend of mine having trouble with the platform movement in Braid (skill-based), but had no problem with the selection and placement skills required in Plants vs. Zombies. She excelled at the rule-based level of choosing and placing good plants, and also at the knowledge-based level of learning and ranking the contextual use of each plant's attributes. A computer requires good mouse use, so all users already have this skill and it would be a benefit to bring that into a game to lessen the learning curve.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3318243326582654505?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3318243326582654505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/srk-framework.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3318243326582654505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3318243326582654505'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/07/srk-framework.html' title='SRK framework'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3916257124599576433</id><published>2010-06-17T13:45:00.000+12:00</published><updated>2010-06-17T13:46:34.152+12:00</updated><title type='text'>How puzzeling..</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TBl7UsNHrbI/AAAAAAAAACw/kfOOm7PsCOM/s1600/IMG_3587_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TBl7UsNHrbI/AAAAAAAAACw/kfOOm7PsCOM/s400/IMG_3587_2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/TBl7V1d7LhI/AAAAAAAAAC4/FtBWs5JS01s/s1600/IMG_3589_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/_380FUbMGJ1A/TBl7V1d7LhI/AAAAAAAAAC4/FtBWs5JS01s/s400/IMG_3589_2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;I was given this puzzle recently. The object is to take the pieces apart, and put them back together again. Simple? Well it turns out the pieces only fit together in one direction (the slots are angled), and each piece fits into any other, some fit better than others. The first thing I think when playing with these puzzles is about their physical nature.&lt;i&gt; Can I break it if I'm not careful? What if this was incorrectly manufactured and doesn't actually work? &lt;/i&gt;That last one was on my mind the whole time while solving it, and proved to be my weakness. While some fit better than others, it is intentional rather than a mistake.&lt;br /&gt;&lt;br /&gt;There seems to be a major, and a minor difficulty in this puzzle. The major is that the slots only fit one direction. This is a base of the puzzle -&lt;i&gt; how do they fit together? In which order?&lt;/i&gt;&lt;br /&gt;This by itself would lead to a good puzzle, but then there's the extra layer added - the minor difficulty of having some fit better than others. While playing with it, it is hard to tell if it is just a manufacturing problem.&lt;br /&gt;But having solved it, I realise it is not. It creates a solution that can only be solved with the pieces in a certain order - made even more difficult in that none of the pieces are uniquely marked (save for the copy-write mark on one)&lt;br /&gt;&lt;br /&gt;It is a good puzzle, the major difficulty is a good one, while the minor is a basic way to make it harder - I would say that the minor difficulty seems like a cheap shot, except that it creates all sorts of solving problems that make the puzzle more intriguing.&lt;i&gt; Why does it fit this way? Is it a trick? Did I miss something? It's magic!&lt;/i&gt;&lt;br /&gt;I must also add the physicality of it is beautiful, it feels like knocklebones - and makes the same sound when it pieces. It's just nice to hold even - giving it use even after it has been solved.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3916257124599576433?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3916257124599576433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/06/how-puzzeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3916257124599576433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3916257124599576433'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/06/how-puzzeling.html' title='How puzzeling..'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_380FUbMGJ1A/TBl7UsNHrbI/AAAAAAAAACw/kfOOm7PsCOM/s72-c/IMG_3587_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3866124717463090071</id><published>2010-06-10T12:56:00.000+12:00</published><updated>2010-06-10T12:58:00.496+12:00</updated><title type='text'>Water rendering project</title><content type='html'>While not strictly game related, here's a project I worked on recently.&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tmmOEHFy1dE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tmmOEHFy1dE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3866124717463090071?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3866124717463090071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/06/water-rendering-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3866124717463090071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3866124717463090071'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/06/water-rendering-project.html' title='Water rendering project'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3179170764788508100</id><published>2010-06-01T11:55:00.000+12:00</published><updated>2010-06-01T11:55:05.516+12:00</updated><title type='text'>NZ Herald : Violent video games are 'a learning tool'</title><content type='html'>An article on video games. &lt;a href="http://www.nzherald.co.nz/play/news/article.cfm?c_id=1502915&amp;amp;objectid=10648707%20"&gt;link&lt;/a&gt; &lt;br /&gt;&lt;ul&gt;&lt;li&gt;On FPS: "People that play these fast-paced games have better vision, better attention and better cognition," said Daphne Bavelier.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;"People do learn from games," said J. Dexter Fletcher of the Institute for Defence Analyses. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;President Barack Obama recently identified the creation of good educational software as one of the "grand challenges for American innovation," &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;He added that students who played "pro-social" games that promote cooperation were more likely than others to help out in real-life situations like intervening when someone is being harassed.&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Opposition: "You are not just passively watching &lt;i&gt;Scarface&lt;/i&gt; blow away people," McKiernan said. "You are actually participating. Doing these things over and over again is going to have an effect."&lt;/li&gt;&lt;/ul&gt;It's great that there is recognition of the validity of video games as teaching tools, but the study presented focuses solely on popular video games that portray violence. The teaching from these games are things like "better vision" and "better attention". I personally find all the video games I've played (many of them FPS) very helpful while driving a car or being around cars (skills applicable: Attention, peripheral vision, spatial awareness, trajectory prediction). But besides that, the games listed offer little else. "Shallow" as many game designers have described them as.&lt;br /&gt;&lt;br /&gt;Firstly to address the issue at hand, sensible parental decisions, and everything in moderation. Simply: do not give R18 games to children, and do not play games (or any one type of game) too much. Solved.&lt;br /&gt;&lt;br /&gt;I want more (quantity and quality) meaningful games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3179170764788508100?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3179170764788508100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/nz-herald-violent-video-games-are.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3179170764788508100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3179170764788508100'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/nz-herald-violent-video-games-are.html' title='NZ Herald : Violent video games are &apos;a learning tool&apos;'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1547657215164595860</id><published>2010-05-30T15:43:00.000+12:00</published><updated>2010-05-30T15:43:43.323+12:00</updated><title type='text'>The Game of Life</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/TAHaS1Uz1UI/AAAAAAAAACI/LR4_N0xera8/s1600/IMG_3582_upload.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="441" src="http://2.bp.blogspot.com/_380FUbMGJ1A/TAHaS1Uz1UI/AAAAAAAAACI/LR4_N0xera8/s640/IMG_3582_upload.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Another board game I found in a closet. The box tells me it's A Milton Bradley game from 1960,;Ages 9+; "Key to Fun and learning". I've heard much of this game and always wanted to have a game of it.&lt;br /&gt;&lt;br /&gt;It's a simple roll-the-die-and-follow-the-path game. The premise is about going through life and the unexpected things that occur. The player earns money by chance as they progress, but also can loose it by chance. Realistically, there's not all that much choice in the game. 'Fate' is the decider of victory. However there are points in which a player are able to purchase insurance if they decide to (on their first turn everyone is given this chance). I decided not to, and quickly regretted not trading $500 for car insurance at the beginning when I landed on a square resulting in a $10,000 loss. Twice. Good lessons to be learnt about insurance here.&lt;br /&gt;The Game of Life is all about money, suggesting that life is all about money. Landing on a square that tells me I've discovered uranium deposits and $100,000 feels damned good. As you can see, winners end up in the Millionaire Acres while losers end up at the Poor Farm. Right there is one of those mental models I've been thinking about.&lt;br /&gt;Children is another interesting thing in this game too, you'll notice the pins in the cars. They represent children that you pick up on the way. Without the rules, I can only assume the victory condition rewards for children, as it seems no squares seem to mention anything else.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/TAHei9W8JQI/AAAAAAAAACg/I49SI1qkRao/s1600/IMG_3570_upload.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_380FUbMGJ1A/TAHei9W8JQI/AAAAAAAAACg/I49SI1qkRao/s320/IMG_3570_upload.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TAHebQQwcpI/AAAAAAAAACQ/p6dOhw640RA/s1600/IMG_3580_upload.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TAHebQQwcpI/AAAAAAAAACQ/p6dOhw640RA/s320/IMG_3580_upload.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/TAHelDbq7jI/AAAAAAAAACo/TpS2NDNO3pw/s1600/IMG_3573_upload.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_380FUbMGJ1A/TAHelDbq7jI/AAAAAAAAACo/TpS2NDNO3pw/s320/IMG_3573_upload.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_380FUbMGJ1A/TAHefbkg_cI/AAAAAAAAACY/GcW21LuEW38/s1600/IMG_3577_upload.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="247" src="http://1.bp.blogspot.com/_380FUbMGJ1A/TAHefbkg_cI/AAAAAAAAACY/GcW21LuEW38/s400/IMG_3577_upload.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1547657215164595860?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1547657215164595860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/game-of-life.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1547657215164595860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1547657215164595860'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/game-of-life.html' title='The Game of Life'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_380FUbMGJ1A/TAHaS1Uz1UI/AAAAAAAAACI/LR4_N0xera8/s72-c/IMG_3582_upload.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1508784207762438619</id><published>2010-05-28T09:32:00.001+12:00</published><updated>2010-05-28T09:32:41.518+12:00</updated><title type='text'>Gamasutra article on morality on games</title><content type='html'>&lt;h3 class="title"&gt;&lt;a href="http://www.gamasutra.com/view/feature/5324/ethics_101_designing_morality_in_.php?print=1"&gt;Ethics 101: Designing Morality in Games&lt;/a&gt;&lt;/h3&gt;&lt;blockquote&gt;"I think gamers get tired of doing the same thing over and over," says  Pagliarulo. "We've slain dragons, beat up super villains, and shot at  space marines over and over again. There's a level of burnout there. So  when you throw in something like a morality system, it forces the player  to stop running on autopilot, and think about their actions a bit more  carefully. 'Shooting the bad guy' becomes 'shooting the guy who may or  may not be bad,' and that in itself adds a unique twist to the gameplay.   &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1508784207762438619?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1508784207762438619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/gamasutra-article-on-morality-on-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1508784207762438619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1508784207762438619'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/gamasutra-article-on-morality-on-games.html' title='Gamasutra article on morality on games'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3595894795981863581</id><published>2010-05-26T14:24:00.000+12:00</published><updated>2010-05-26T14:24:53.713+12:00</updated><title type='text'>Bloggin' about a blog: Game experience as foundation for knowledge</title><content type='html'>I wouldn't normally put some random blogger's opinion here, but this has a great point:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.connectioneconomy.com/2005/04/20/tell-me-and-i-will-forget-show-me-and-i-may-remember-involve-me-and-i-will-understand/"&gt;TomorrowToday&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&amp;nbsp;This post-modern world is  one where traditional views are challenged and authoritative statements  are doubted. &lt;br /&gt;Why should I believe you? Who says you are right? &lt;br /&gt;It is in a world like this one where a social constructivist approach  becomes critical. An approach where people develop their own meaning  from experiences and from interacting with each other. Using  experiences. Based on relationships.&lt;/blockquote&gt;&amp;nbsp;It's the postmodern way to oppose constructed messages for the public (as Roland Barthes would say), simply because we distrust them - without considering the plausibility of the information. Games reveal the true nature of themselves. Through the experience, tests, trails, experiments, players learn what the game is about and its true nature themselves. This practical way is a good example of the power of communication that games posses.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3595894795981863581?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3595894795981863581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/bloggin-about-blog-game-experience-as.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3595894795981863581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3595894795981863581'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/bloggin-about-blog-game-experience-as.html' title='Bloggin&apos; about a blog: Game experience as foundation for knowledge'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-8284309995324323403</id><published>2010-05-22T11:23:00.000+12:00</published><updated>2010-05-22T11:23:59.569+12:00</updated><title type='text'>Testosterone anyone?</title><content type='html'>&lt;a href="http://www.allthingsdork.com/wp-content/uploads/2008/11/gears-of-war.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.allthingsdork.com/wp-content/uploads/2008/11/gears-of-war.jpg" /&gt;&lt;/a&gt;It seems masculinity is the theme of video game concept art. It's a little bit ridiculous. The hardcore gamers seem to remain as the typical male gamer. While casual games are much more neutral.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://zatun.com/wp-content/uploads/2010/03/Dtalienchar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://zatun.com/wp-content/uploads/2010/03/Dtalienchar.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-8284309995324323403?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/8284309995324323403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/testosterone-anyone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8284309995324323403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8284309995324323403'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/testosterone-anyone.html' title='Testosterone anyone?'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2483869747717245401</id><published>2010-05-19T15:48:00.000+12:00</published><updated>2010-05-19T15:48:24.038+12:00</updated><title type='text'>Games to world models</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/S_Nfem6j4EI/AAAAAAAAACA/uy3sxdzEeKI/s1600/10181704.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="420" src="http://3.bp.blogspot.com/_380FUbMGJ1A/S_Nfem6j4EI/AAAAAAAAACA/uy3sxdzEeKI/s640/10181704.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Ever played Chinese Whispers, or Concentration? I recall playing these group games at primary school with the entire class sitting around in a big circle. I still remember the rhythm and surprising difficulty to Concentration, and the absurd results of Chinese Whispers. Thinking back, it is odd that such games were part of the school curriculum (presumably).&lt;br /&gt;The results of the games are still quite memorable, why?&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Chinese Whispers&lt;/b&gt; has a few quite simple rules:&lt;br /&gt;1. A person starts by coming up with a phrase or sentence and whispering to the next in line.&lt;br /&gt;2. Each person whispers to the next what they (think they heard) from the previous.&lt;br /&gt;3. The last person announces what they heard and compares it with the starter.&lt;br /&gt;&lt;br /&gt;At the time, it was quite a surprise that the end result differed so much from the original.&lt;br /&gt;Why?&lt;br /&gt;A. Someone (or several) changed in intentionally.&lt;br /&gt;B. Someone (or several) repeated incorrectly.&lt;br /&gt;&lt;br /&gt;The main learning outcome, for me, was that it is in human nature to error. Perhaps in context it could be applied to mean that rumors are not to be taken at face value.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Concentration&lt;/b&gt;&lt;br /&gt;Rules:&lt;br /&gt;1. All players clap in harmony to a 2-2 beat.&lt;br /&gt;2. Someone starts by singing their own name twice, and then another players name twice in rhythm. &lt;br /&gt;3. That named player does the same.&lt;br /&gt;4. The loser is the first one to mess up the rhythm or the names&lt;b&gt;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This appeared to be a simple game, but when played, it was surprising to see who lost each round - and how. To me, the game taught two things:&lt;br /&gt;1. The Role-taking of the singer. There felt a huge pressure as everyone watched the current singer. The game taught me about this pressure (and with time - likely how to deal with it)&lt;br /&gt;2. Strategies on how to deal with that pressure. Ie: thinking of another players name before you were chosen.&lt;br /&gt;&lt;br /&gt;Now, looking at the learning outcomes compared with the games themselves - it seems there is quite a difference. How can such simple rules, lead to such valuable learning?&lt;br /&gt;This is an example of using the play in games to create abstract models for use in the real world. Is there a way I can reverse engineer this idea? Ie: Come up with a model for use in the real world, then create gameplay that would result in that abstract model?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2483869747717245401?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2483869747717245401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/games-to-world-models.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2483869747717245401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2483869747717245401'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/games-to-world-models.html' title='Games to world models'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_380FUbMGJ1A/S_Nfem6j4EI/AAAAAAAAACA/uy3sxdzEeKI/s72-c/10181704.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-5005279391939682354</id><published>2010-05-11T16:17:00.000+12:00</published><updated>2010-05-11T16:17:34.911+12:00</updated><title type='text'>A talk with Tanya</title><content type='html'>Thanks for the talk, here's some notes and reflections:&lt;br /&gt;&lt;br /&gt;Look at games, whats the premise? Whats the underlying theme they are trying to convey? &lt;br /&gt;Ie: Monopoly: Economics, teaching the family about money.&amp;nbsp; &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.ravensburger.com/produktseiten/shop_packshot_h/21883.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://www.ravensburger.com/produktseiten/shop_packshot_h/21883.jpg" width="298" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Log Jam&lt;/b&gt;             &lt;br /&gt;&lt;div class="merkmal_value"&gt;4 +&lt;/div&gt;&lt;blockquote&gt;The busy beaver has built a beautiful dam out of logs, but his pesky neighbors keep trying to snatch them away while he's not looking. Be careful when skillfully removing the logs, as the pile might suddenly cave in! When he falls, you'll hear the beaver chattering his annoyance. Who'll be able to collect the most logs unnoticed?&lt;/blockquote&gt;&amp;nbsp;Teaching spatial awareness; how objects fit together; beaver dams; cooperation/semi-versus&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ravensbuger company:&lt;/b&gt;&lt;br /&gt;2. Ideas and content&lt;br /&gt;&lt;br /&gt;Our products offer a springboard to personal development and self-discovery. They teach an awareness of community and family and do not promote violence; they cultivate taste and an appreciation of quality. &lt;br /&gt;&lt;br /&gt;Team-building exercises: The idea is to get people to work together, how does team-building work? &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cathedral Game&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img align="left" alt="Grandalux" border="0" height="195" hspace="10" src="http://www.cathedral-game.co.nz/gifs/grandalux2.gif" vspace="10" width="250" /&gt;&lt;/b&gt;&lt;span class="cathedral"&gt;CATHEDRAL&lt;/span&gt; is     a two player strategy board game based around a battle for supremacy between     two political factions        (dark        and light) within the walls    of a Medieval City.&amp;nbsp; Ancient cities were confined by walls for protection    against enemies but as the population grew the limited space caused competition    of another kind. This game represents that competition for living space within    the city wall.&lt;br /&gt;&lt;br /&gt;Spatial awareness; Strategy (block opponents); Medieval city; Versus;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-5005279391939682354?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/5005279391939682354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/talk-with-tanya.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5005279391939682354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5005279391939682354'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/talk-with-tanya.html' title='A talk with Tanya'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-7517912149546781238</id><published>2010-05-09T11:37:00.000+12:00</published><updated>2010-05-09T11:38:59.071+12:00</updated><title type='text'>Game analysis: Appreciation</title><content type='html'>&lt;blockquote&gt;&lt;div style="font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;The Appreciation Game&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;b style="font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;"&gt;A way for better communication &lt;/b&gt;&lt;br /&gt;&lt;i style="font-family: &amp;quot;Helvetica Neue&amp;quot;,Arial,Helvetica,sans-serif;"&gt;Board game&lt;/i&gt; &lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_380FUbMGJ1A/S-XyHgu9-II/AAAAAAAAAB4/cprS5MP3bAg/s1600/appreciation+game.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://3.bp.blogspot.com/_380FUbMGJ1A/S-XyHgu9-II/AAAAAAAAAB4/cprS5MP3bAg/s640/appreciation+game.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a game for families of all ages&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a game for couples -- to know each other better&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a game for students and teachers, and for peers&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a game for church groups and clubs--to build fellowship&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a game for coporate and military units--to build a team for any task&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;b&gt;How to play:&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Before you begin, decide:&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;-How long to play (how many turns or how many minutes)&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;-Which marker for each player&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;-Who will go first, moving to left&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;1. Roll the dice and move your marker on the game board in either direction according to the number rolled, beginning at start.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;2. Draw a card or spin the spinner according to the space you land upon. Read the card or spinner aloud.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;3. If you land on:&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;a: IF SPACE: Draw an IF card. Answer Briefly.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;b: ME SPACE: Draw a ME card. Answer Briefly.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;c: THINK SPACE: Draw a THINK card. Answer Briefly.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;d: DO SPACE: Draw a DO card.&amp;nbsp; Answer Briefly.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;e: REMEMBER SPACE: Spin the spinner and read the topic in the outer REMEMBER circle. (Recall a past experience from your childhood that relates to the topic).&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;f: APPRECIATION SPACE: Spin the spinner and read the topic on the inner APPRECIATION Heart: (Say something positive about the person indicated).&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;g: ANOTHER PLAYER'S SPACE: You must compliment that player, (the price for landing on his territory) then follow directions for the space.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;4. Each person should answer his own question and his answer should be accepted as given.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;5. If a question does not seem to apply, ANOTHER CARD MAY BE DRAWN, or SPIN AGAIN. (At each turn you may choose which direction to move).&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;6. The game ends when the allotted time is up or when each has had the number of turns agreed upon. Be sure to APPRECIATE the players who share the game with you.&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;b&gt;Analysis&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Compared with most games I have played, this has two distinct unique qualities:&amp;nbsp;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;1. It is reality based - No fantasy. Encourages sharing of real events and emotions.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;2. No win/lose state. There is no point system at all. I been thinking that game points are a shallow way to communicate the game state, but it seems they are really required for any real competition. Since this game has no points or a win/lose state, is it even a game? It's more of a toy that encourages a certain kind of conversation. I suppose, if I were to play, the game-y-ness would come from trying to overcome my own apprehensions about what is asked of me. &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;-Though this game has no religious content, it is very obviously influenced by christian values.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;-Similar to Cranium. Though, Cranium has more 'fantasy' &amp;amp; competition.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;-Very low 'cool' value. I find it hard to imagine my friends would choose this over Cranium. Though I would expect to enjoy this 'game'.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-7517912149546781238?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/7517912149546781238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/game-analysis-appreciation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7517912149546781238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7517912149546781238'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/05/game-analysis-appreciation.html' title='Game analysis: Appreciation'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_380FUbMGJ1A/S-XyHgu9-II/AAAAAAAAAB4/cprS5MP3bAg/s72-c/appreciation+game.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3964246596920373966</id><published>2010-05-01T13:23:00.000+12:00</published><updated>2010-05-01T13:23:40.135+12:00</updated><title type='text'>Some key concepts</title><content type='html'>I've been thinking, and have found some key concepts to the discussion at this point in time.&lt;br /&gt;&lt;br /&gt;Ambiguity of Game Rules:&lt;br /&gt;As discusses previously. Addresses Kohlberg's methods quite nicely.&lt;br /&gt;&lt;br /&gt;Rule -Lawering:&lt;br /&gt;The method by which players argue and come to agreements on how a game is to be played. The intention of the rules are argued with a players exploitation on the rules. Through ambiguity, debate can arise. Ie: "At x you must do a good act". Debate ensues on what is 'good'.&lt;br /&gt;&lt;br /&gt;Moral reasoning v. Moral attitudes&lt;br /&gt;A key to this project is finding core values and how to discuss them. Moral reasoning is the method by which situations are assessed. Moral attitudes are a result. They are more concrete, black/white and more subject to conflicting with others. But by assessing moral reasoning and debating the process, a healthier discussion arises that can result in a change of process.&lt;br /&gt;Moral attitudes: What made you do that&lt;br /&gt;Moral reasoning: Why did decide to do that.&lt;br /&gt;&lt;br /&gt;Principal of Justice:&lt;br /&gt;Kohlberg decided to base his moral dilemmas around the principal of justice. Justice is quite a debated topic, and brings forward different methods of treating right/wrong. Revenge, compassion, laws/rules.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3964246596920373966?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3964246596920373966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/some-key-concepts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3964246596920373966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3964246596920373966'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/some-key-concepts.html' title='Some key concepts'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-5086117033997105597</id><published>2010-04-28T19:48:00.000+12:00</published><updated>2010-04-28T19:48:53.100+12:00</updated><title type='text'>M U L T I P L A Y E R</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://images.learningresources.com/images/products/en_us/detail/prod2652_dt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://images.learningresources.com/images/products/en_us/detail/prod2652_dt.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Well an obvious thing I somehow missed; Multiplayer. After messing about with AI trying to get them to emulate humans for effect, why not use real humans? Of course this is a natural conclusion if I move to board games, but not so obvious when programming a video game. &lt;br /&gt;There are several benefits:&lt;br /&gt;1. To the player, AI is part of the game system; something to be manipulated to obtain a goal. This encourages negative behavior. As in a lecture from GDC 2010 by ... (I forget who) observes interaction with an AI character in an RPG/action game Mass Effect: "What button do I press to make sex come out of this?"&lt;br /&gt;&lt;br /&gt;With multiplayer, the player is now playing through the game system with/against other players. &lt;br /&gt;&lt;br /&gt;2. Human-human discussion. The ability to interact with other players not just through the game system, but through the social medium of speech. A requirement for the type of debate that I intend to generate through the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-5086117033997105597?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/5086117033997105597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/m-u-l-t-i-p-l-y-e-r.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5086117033997105597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5086117033997105597'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/m-u-l-t-i-p-l-y-e-r.html' title='M U L T I P L A Y E R'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4634040324602950028</id><published>2010-04-28T10:15:00.000+12:00</published><updated>2010-04-28T10:15:52.238+12:00</updated><title type='text'>Joey_beach progress</title><content type='html'>After watching a 4 year old named Joey play at the beach, I decided to create a game around his experiences.&lt;br /&gt;In this particular instance, Joey wanted to join some girls building a sand castle, but stomped on it instead which followed a small spat in which the girls threw sand at him and he at them.&lt;br /&gt;Upon asking Joey why he stood on their castle he answered "I like breaking castles" with a cheeky grin.&lt;br /&gt;He obviously did not understand the concept of others rights. An inability to 'role-take' or 'stand in other's shoes'.&lt;br /&gt;&lt;br /&gt;I decided to create a game that modeled this behavior, but then had a twist of flipping the player's perspective literally. You would play as Joey, able to throw sand. If it hit the castle the girl AIs would start to like you, but if you hit them or stood on the castle, they would retaliate. The game would then restart, but with you and friends making a castle, and an AI that is modeled on the behavior you took in the previous round with the intention of making the player understand the other side of their actions.&lt;br /&gt;&lt;br /&gt;Here is a current build. It is starting to get more complicated than expected and may take too long to complete, it was just intended as a sketch. In light of this Ambiguity of game rules idea also, this sort of gameplay method is a little too closed and forceful..&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w1y92ooWDL8&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/w1y92ooWDL8&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4634040324602950028?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4634040324602950028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/joeybeach-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4634040324602950028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4634040324602950028'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/joeybeach-progress.html' title='Joey_beach progress'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-317133509933861610</id><published>2010-04-21T11:37:00.000+12:00</published><updated>2010-04-21T11:37:00.665+12:00</updated><title type='text'>Ambiguity of game rules</title><content type='html'>Watching a newly-posted &lt;a href="http://www.gdcvault.com/play/1012259/Train_%28or_How_I_Dumped_Electricity_and_Learned_to_Love_Design%29"&gt;GDC lecture by Brenda Brathwaite &lt;/a&gt;she talks about her current work on game design. Brathwaite discusses how the intentional ambiguity of game rules in her game 'Train' allow players to intentionally subvert the game. Train is about the Holocaust (discussed previously), but this theme is 'hidden' from players, and when they find out, many players end up twisting the rules, through 'rule lawering' to avoid the initial 'win' state, so that the game becomes about "winning the least". &lt;br /&gt;Kohlberg's method of answering moral dilemmas through socratic discussions can be used in conjunction with this idea of 'rule-lawering' to bring the transformative power of Kohlberg's methods to games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-317133509933861610?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/317133509933861610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/ambiguity-of-game-rules.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/317133509933861610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/317133509933861610'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/ambiguity-of-game-rules.html' title='Ambiguity of game rules'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-5893133228651713681</id><published>2010-04-17T13:31:00.000+12:00</published><updated>2010-04-21T11:25:54.570+12:00</updated><title type='text'>Game Design Canvas</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.gamecareerguide.com/db_area/images/item_images/100408/halo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="234" src="http://www.gamecareerguide.com/db_area/images/item_images/100408/halo.jpg" width="320" /&gt;&lt;/a&gt;&lt;a href="http://www.gamecareerguide.com/db_area/images/item_images/100408/wiitennis.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="235" src="http://www.gamecareerguide.com/db_area/images/item_images/100408/wiitennis.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Just a quickie, a tool on how to think about the structure of a game.The one on the top is Halo 3, and the one on the bottom is Wii Tenis.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-5893133228651713681?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/5893133228651713681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/game-design-canvas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5893133228651713681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5893133228651713681'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/game-design-canvas.html' title='Game Design Canvas'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2675295902452443884</id><published>2010-04-02T11:27:00.000+13:00</published><updated>2010-04-02T11:27:54.035+13:00</updated><title type='text'>Imperfect AI</title><content type='html'>Aaand we're back to game stuff.&lt;br /&gt;I was thinking the other day (as I sometimes do) that if I'm going to have any luck at all of creating a convincing interaction, I best know some AI theory.&lt;br /&gt;&lt;br /&gt;I found a great discussion over at the GMC forums on creating imperfect AI. Because imitations of humans also have to imitate our humanity!&lt;br /&gt;Check this great post: &lt;a href="http://www.blogger.com/%20http://gmc.yoyogames.com/index.php?showtopic=385771&amp;amp;view=findpost&amp;amp;p=2907609"&gt;Imperfect AI at GMC&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some suggested attributes:&lt;br /&gt;&lt;b&gt;varIntelligence: Use a gaussian random&lt;/b&gt;&lt;br /&gt;&lt;b&gt;varCourage: Use pure random ;)&lt;/b&gt;&lt;br /&gt;&lt;b&gt;varFear&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Allies&lt;/b&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt;varAdrenaline&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;These&lt;/span&gt; are obviously varibiles to be used in tradtional combat games.&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;varEmpathy &lt;/b&gt;perhaps?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2675295902452443884?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2675295902452443884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/imperfect-ai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2675295902452443884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2675295902452443884'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/04/imperfect-ai.html' title='Imperfect AI'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1905759462468981464</id><published>2010-03-29T21:03:00.001+13:00</published><updated>2010-03-29T21:03:58.955+13:00</updated><title type='text'>Pres. Barack Obama: literacy &amp; empathy</title><content type='html'>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LGHbbJ5xz3g&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LGHbbJ5xz3g&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1905759462468981464?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1905759462468981464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/pres-barack-obama-literacy-empathy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1905759462468981464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1905759462468981464'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/pres-barack-obama-literacy-empathy.html' title='Pres. Barack Obama: literacy &amp; empathy'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-591877886614644999</id><published>2010-03-27T22:28:00.001+13:00</published><updated>2010-03-27T22:28:35.482+13:00</updated><title type='text'>Central Proposition: v3</title><content type='html'>It got a little bit beefed up..&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;blockquote&gt;&lt;span style="font-size: small;"&gt;This research project  investigates the communicative power of videogames and gameplay in  informing social attitudes. Current debate (Koster, 2005) suggests that  most videogames teach primal skills that are largely irrelevant to the  contemporary individual. A recent study of the millennial generation  (Pew Research Center, 2010) reports that the generation feel they have  less respect for others and lower moral values than older generations.  &amp;nbsp;This project aims at address this concern by designing games with  mechanics influenced by Kohlberg’s (1970) theories and observations of  social development.&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-591877886614644999?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/591877886614644999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/central-proposition-v3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/591877886614644999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/591877886614644999'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/central-proposition-v3.html' title='Central Proposition: v3'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4386646621933525735</id><published>2010-03-25T14:13:00.000+13:00</published><updated>2010-03-25T19:12:16.907+13:00</updated><title type='text'>"A Tsunami of violent videogames"</title><content type='html'>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ryH2WemACIM&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ryH2WemACIM&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;An example of views on videogames. I'm optimistic that these closed minded views are of a shrinking minority.&lt;br /&gt;&lt;br /&gt;In related news, from Switzerland: &lt;span id="intelliTXT"&gt;"it appears that many expect all video games rated at a mature or adult  level will likely be banned." -&lt;a href="http://www.appscout.com/2010/03/violent_video_game_law_passed.php"&gt;Link&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="intelliTXT"&gt;&amp;nbsp;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4386646621933525735?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4386646621933525735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/tsunami-of-violent-videogames.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4386646621933525735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4386646621933525735'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/tsunami-of-violent-videogames.html' title='&quot;A Tsunami of violent videogames&quot;'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-3818224296403068916</id><published>2010-03-24T14:27:00.000+13:00</published><updated>2010-03-24T14:27:29.723+13:00</updated><title type='text'>Today I die</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ludomancy.com/files/today.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://ludomancy.com/files/today.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's so poetic it deserves its own post. Today I Die is a cute game about suicide with the aim to turn it around by manipulating the text and figures.&lt;br /&gt;Have a play here (its about 15 minutes): &lt;a href="http://www.ludomancy.com/games/today.php"&gt;http://www.ludomancy.com/games/today.php&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-3818224296403068916?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/3818224296403068916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/today-i-die.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3818224296403068916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/3818224296403068916'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/today-i-die.html' title='Today I die'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-8063829054192934587</id><published>2010-03-24T13:33:00.000+13:00</published><updated>2010-03-24T14:01:01.834+13:00</updated><title type='text'>"... best described as a time-killing simulator ...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_380FUbMGJ1A/S6ldOFZyqzI/AAAAAAAAABg/Zw9fCYldwCc/s1600-h/heavyrain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://2.bp.blogspot.com/_380FUbMGJ1A/S6ldOFZyqzI/AAAAAAAAABg/Zw9fCYldwCc/s640/heavyrain.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;... [in which] you walk around someones house staring at the contents of the fridge fiddling with the ornaments looking for the action [button] that keeps the plot going or waiting for enough time to pass for someone else to do it"&lt;br /&gt;&lt;i&gt;&amp;nbsp;-Zeropunctuation on &lt;a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/1528-Heavy-Rain"&gt;Heavy Rain&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;A great example of the ability of gamers to see past the fiction, story, art and see the mechanics that control the &lt;b&gt;real &lt;/b&gt;game. &lt;b&gt;MECHANICS MATTER!!&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-8063829054192934587?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/8063829054192934587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/best-described-as-time-killing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8063829054192934587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8063829054192934587'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/best-described-as-time-killing.html' title='&quot;... best described as a time-killing simulator ...'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_380FUbMGJ1A/S6ldOFZyqzI/AAAAAAAAABg/Zw9fCYldwCc/s72-c/heavyrain.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-5928799786382100402</id><published>2010-03-21T20:12:00.000+13:00</published><updated>2010-03-21T20:12:54.520+13:00</updated><title type='text'>Video Games for Army recruitment</title><content type='html'>The idea has been kicking around for sometime, America's Army is a video game for the purposes of recruitment. This takes it to the next step, and it feels shameful. I feel disappointed the medium is used this way. But, as the blog post I got this from says, if video-games have the power to recruit people to the army, then they have the power to make change for the good too. (Sorry for army = bad thing, but, you know.)&lt;br /&gt;&lt;div&gt;&lt;iframe frameborder="0" height="339" scrolling="no" src="http://www.msnbc.msn.com/id/22425001/vp/28547514#28547514" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div style="background: none repeat scroll 0% 0% transparent; color: #999999; font-family: Arial,Helvetica,sans-serif; font-size: 11px; margin-top: 5px; text-align: center; width: 425px;"&gt;Visit msnbc.com for &lt;a href="http://www.msnbc.msn.com/" style="border-bottom: 1px dotted rgb(153, 153, 153) ! important; color: rgb(87, 153, 219) ! important; font-weight: normal ! important; height: 13px; text-decoration: none ! important;"&gt;Breaking News&lt;/a&gt;, &lt;a href="http://www.msnbc.msn.com/id/3032507" style="border-bottom: 1px dotted rgb(153, 153, 153) ! important; color: rgb(87, 153, 219) ! important; font-weight: normal ! important; height: 13px; text-decoration: none ! important;"&gt;World News&lt;/a&gt;, and &lt;a href="http://www.msnbc.msn.com/id/3032072" style="border-bottom: 1px dotted rgb(153, 153, 153) ! important; color: rgb(87, 153, 219) ! important; font-weight: normal ! important; height: 13px; text-decoration: none ! important;"&gt;News about the Economy&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-5928799786382100402?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/5928799786382100402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/video-games-for-army-recruitment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5928799786382100402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/5928799786382100402'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/video-games-for-army-recruitment.html' title='Video Games for Army recruitment'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1788269625463426485</id><published>2010-03-21T11:51:00.000+13:00</published><updated>2010-03-21T11:51:03.820+13:00</updated><title type='text'>Central Proposition: current draft</title><content type='html'>After many revisions, here is my current central proposition. It is a little long-winded so needs to be simplified, but has a reasonably good argument at this stage. It's more 'static' that I would like, but as Roy said: "Play their game" ;)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;This research project is about the medium of video -games and people. Raph Koster (2005) argues in his book ‘The Theory of Fun’ that games are a powerful, but underutilized tool. Currently, most video-games are about violence and skills that would have best trained cavemen: aiming, timing, hunting, territory, projecting power etc. We need to learn more relevant skills: some of our instinctual behaviours are no longer relevant in contemporary culture and games should therefore evolve towards teaching us more relevant skills.&lt;br /&gt;Kohlberg believes that society should try to achieve the highest stage of moral thought, as defined by his 6 stages of moral judgement. Most people obtain to at least the third stage, but through Kohlberg’s methods of discussion they are able to progress further up the stages. Kohlberg’s methods are heavily based on interactive discussion. Noted game designer Chris Crawford argues, in his ‘dragon speech’ (1997), that games have the power of efficient and effective communication. They are able to provide an interactive framework for ‘discussion’, while working on a mass-producible medium.&lt;br /&gt;This research project will therefore merge Kohlberg’s ideals, using his 6 stages as a tangible device, with games for the purpose of raising the individuals’ moral thought ability.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1788269625463426485?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1788269625463426485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/central-proposition-current-draft.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1788269625463426485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1788269625463426485'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/central-proposition-current-draft.html' title='Central Proposition: current draft'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1537107718373566527</id><published>2010-03-17T12:42:00.000+13:00</published><updated>2010-03-17T12:44:13.541+13:00</updated><title type='text'>Latest Tguy - relativism</title><content type='html'>I was reading Jean Baurillard's "In the shadow of the Silent Majorities", and together with having watched the Dali Lama's teaching in "Our Future" (film) I came up with an idea of relativism in games: What if you are not the most important person in the game? What if the game involves you on the sidelines, with another entity as the protagonist? I came up with a simple 'solution' and applied it to the Tguy game I already had running.&lt;br /&gt;The only real change is that the 'camera' follows a different player than yourself. I also had to add keyboard movement rather than direct mouse control (which was planned from before) because it helps create a sense of 'being in the world' a bit more.&lt;br /&gt;The idea was to make you see from someone else's perspective, and how you effected them, rather than them effecting you.&lt;br /&gt;&lt;br /&gt;Result: Well okay it doesn't really work that well, you end up just looking at your self, and frustrated that they move so sluggishly, while also trying to avoid their influence circle..&lt;br /&gt;&lt;br /&gt;No youtube video today, they take too long really.. Grab the exe though and have play for yourself. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://host-a.net/Soup/Tguy007movement.exe"&gt;&lt;img border=0 src="http://host-a.net/Soup/Tguy007movement.exe/link.png"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1537107718373566527?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1537107718373566527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/latest-tguy-relativism.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1537107718373566527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1537107718373566527'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/latest-tguy-relativism.html' title='Latest Tguy - relativism'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4762747241985746988</id><published>2010-03-16T12:05:00.000+13:00</published><updated>2010-03-16T12:07:08.970+13:00</updated><title type='text'>Moral stages</title><content type='html'>Piaget's theory of moral judgment is a two-stage approach, expanded upon by Lawrence Kohlverg to a 6 (or 5) stage approach.&lt;br /&gt;&lt;br /&gt;Here is some references:&lt;br /&gt;&lt;span style="font-family: Arial; font-size: small;"&gt;&lt;b&gt;&lt;br /&gt;KOHLBERG'S STAGES OF MORAL DEVELOPMENT&lt;/b&gt;, from&lt;/span&gt;&lt;br /&gt;&lt;a href="http://faculty.plts.edu/gpence/html/kohlberg.htm"&gt;&lt;span style="font-size: small;"&gt;W.C. Crain. (1985). Theories of Development.         Prentice-Hall. pp. 118-136.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;h1&gt;&lt;a href="http://tigger.uic.edu/%7Elnucci/MoralEd/overview.html"&gt;&lt;span style="font-size: small;"&gt;An Overview of Moral Development and Moral Education&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;span style="font-weight: normal;"&gt;A summary of&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small; font-weight: normal;"&gt; Piaget's Theory; Kohlberg's Theory of Moral           Development and Education; Domain Theory: Distinguishing           Morality and Convention; Carol Gilligan and the Morality           of Care&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;br /&gt;Studies in Social and Moral Development and Education:&lt;a href="http://www.blogger.com/%20http://tigger.uic.edu/%7Elnucci/MoralEd/articles.html"&gt; Featured Articles&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;&lt;h1&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;As for my central proposition, I think the best approach is to flip my current argument from:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;Video games &amp;gt; meaningful &amp;gt; what is meaning &amp;gt;create meaning &amp;gt; prosocial&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;&lt;div class="MsoNormal"&gt;To:&lt;br /&gt;Current social trends &amp;gt; need to support morals &amp;gt; During development of morals &amp;gt; active learning &amp;gt; video games (as natural conclusion :D )&lt;/div&gt;&lt;div class="MsoNormal"&gt;It fits nicely I do believe, which allows me to research more on active learning in video games.&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4762747241985746988?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4762747241985746988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/moral-stages.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4762747241985746988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4762747241985746988'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/moral-stages.html' title='Moral stages'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-752772642956679212</id><published>2010-03-13T12:29:00.000+13:00</published><updated>2010-03-13T12:35:02.321+13:00</updated><title type='text'>The Myer-Briggs Type Indicator</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="http://www.myersbriggs.org/graphics/myers_briggs_inner_title.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://www.myersbriggs.org/graphics/myers_briggs_inner_title.gif" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Ok well from time-time I will be taking a break from direct game research and will be looking at the application for which is the purpose of my research.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Last year I went along to a Myer-Briggs class out of curiosity. The class not only found our Myer-Briggs Type Indicator (MBTI), but showed what use it can be in understanding other personality types and ways to deal with it. Over the last few months since, I have found it to be immensity helpful - and I have a feeling that if everyone had a similar understanding of others in this light, then general society would greatly benefit.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Here's a passage from the &lt;a href="http://www.myersbriggs.org/type-use-for-everyday-life/psychological-type-and-relationships/"&gt;website:&lt;/a&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: inherit; text-align: justify;"&gt;&lt;blockquote&gt;&lt;b&gt;Psychological         Type and Relationships&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;When you understand personality preferences, you can more  readily          appreciate differences between you and people closest to you in          your life such as partners, children, and friends. &lt;br /&gt;Knowledge of MBTI&lt;span class="tradeMarkText"&gt;®&lt;/span&gt; type  allows          you to see ... differences as just those—different ways of  seeing          things. Instead of &lt;b&gt;labeling a person and putting value judgments&lt;/b&gt;           on his or her behavior, you can learn to see your partner’s  behavior&lt;b&gt;          as reflecting personality type, not something designed to offend           you&lt;/b&gt;. Many couples even learn to see the differences in a  humorous          light. &lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-752772642956679212?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/752772642956679212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/myer-briggs-type-indicator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/752772642956679212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/752772642956679212'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/myer-briggs-type-indicator.html' title='The Myer-Briggs Type Indicator'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2960289072160195257</id><published>2010-03-12T10:33:00.000+13:00</published><updated>2010-03-12T17:36:34.178+13:00</updated><title type='text'>Will Wright - Games as Toys</title><content type='html'>Will Wright created Sim City, The Sims, and Spore. And these are all 'toys'. There is no set 'goal', the player sets their own goal, plays with it, experiments, tries different things. The power of video games that Wright presents and has been working on is the possibility space. Giving the player the ability to easily try things out and see what happens. In Spore you are able to modify the atmosphere, and in a short space of time, the player is able to see the long-term effects of what would occur. The power is that the player can experiment, play around, and learn a whole lot that is totally impossible in the world.&lt;br /&gt;&lt;br /&gt;&lt;object height="326" style="clear: left; float: left;" width="446"&gt;&lt;param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;param name="bgColor" value="#ffffff"&gt;&lt;/param&gt;&lt;param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/WillWright_2007-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/WillWright-2007.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=146&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=will_wright_makes_toys_that_make_worlds;year=2007;theme=the_creative_spark;theme=what_s_next_in_tech;theme=tales_of_invention;theme=art_unusual;event=TED2007;&amp;amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /&gt;&lt;embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/WillWright_2007-medium.flv&amp;amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/WillWright-2007.embed_thumbnail.jpg&amp;amp;vw=432&amp;amp;vh=240&amp;amp;ap=0&amp;amp;ti=146&amp;amp;introDuration=16500&amp;amp;adDuration=4000&amp;amp;postAdDuration=2000&amp;amp;adKeys=talk=will_wright_makes_toys_that_make_worlds;year=2007;theme=the_creative_spark;theme=what_s_next_in_tech;theme=tales_of_invention;theme=art_unusual;event=TED2007;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;&lt;a href="http://www.bafta.org/access-all-areas/videos/will-wright-video-games-lecture-in-2007,254,BA.html"&gt;&lt;span style="font-size: large;"&gt;Will Wright - Video Games Lecture in 2007 &lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;Here is another great lecture (that I couldn't tame to embed here, linky in title above), I would say that this one is more relevant to my research. Summary: Firstly he introduces the current social state of video games compared with the introduction of other media - Novels/fiction: "Poisoned" the readers minds&lt;br /&gt;The Waltz: "A dance for prostitutes and adulterers"&lt;br /&gt;Film: "godless dissolute lives"&lt;br /&gt;Rock &amp;amp; Roll: "Devil worshippers"&lt;br /&gt;And now video games are just starting to get past this, as those that grew up with games become older.&lt;br /&gt;Then he compares linear media with games: Linear stories are about &lt;b&gt;Empathy&lt;/b&gt;, games about&lt;b&gt; Agency&lt;/b&gt;.&lt;br /&gt;The lastly he talks about how &lt;b&gt;games create and manipulate mental models.&lt;/b&gt; A story becomes an abstraction in the listeners mind, which then &lt;b&gt;forms models&lt;/b&gt; to predict and act in the future. Play also does this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2960289072160195257?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2960289072160195257/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/will-wright-games-as-toys.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2960289072160195257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2960289072160195257'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/will-wright-games-as-toys.html' title='Will Wright - Games as Toys'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-9071032875156297582</id><published>2010-03-11T20:55:00.000+13:00</published><updated>2010-03-15T14:26:51.172+13:00</updated><title type='text'>Serious Games pt 2.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="http://www.gamesbeyondentertainment.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="44" src="http://www.gamesbeyondentertainment.com/Games_Beyond_Entertainment_Week/Welcome_files/droppedImage.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Games Beyond Entertainment Week is a series of conferences. Games for Health is one, and here is a couple of other partnerships:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.ablegamers.org/"&gt;&lt;b&gt;The Able Gamers foundation&lt;/b&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;This is a charity that helps disabled people have access to video-games. They have community events, and modify game controllers for use.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Games for Change&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.gamesforchange.org/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="64" src="http://www.gamesforchange.org/images/logotype.jpg" width="320" /&gt;&lt;/a&gt;(G4C) is a non-profit which seeks to harness the  extraordinary power of video games to address the most pressing issues  of our day, including poverty, education, human rights, global conflict  and climate change. G4C acts as a voice for the&lt;b&gt; transformative power of games,&lt;/b&gt; bringing  together organizations and individuals from the nonprofit sector,  government, journalism, academia, industry and the arts, to grow the  sector and provide a platform for the exchange of ideas and resources.  Through this work, Games for Change promotes new kinds of games that  &lt;b&gt;engage contemporary social issues in meaningful ways &lt;/b&gt;to foster a more  just, equitable and tolerant society.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="http://www.3rdworldfarmer.com/440x145-001.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="104" src="http://www.3rdworldfarmer.com/440x145-001.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;They have quite an extensive list of games here, let's take a look:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This is Third World Farmer and it is a good example of the type of 'games' that plague Serious Games. There is really not much 'gameness' to it, click a bunch of times placing 'crops', press the play button and see a read out of statistics telling you how your farm is doing and that some disease or another has killed half your stuff. Repeat. The characters do nothing, it is an empty land void of much interest, which is a barrier to it delivering any meaning to the player.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Why are so many 'Serious Games' like this? My first thought is that media is generally linear - film, books - but games are non-linear - they allow interaction on a different level than linear media. And these games forget that.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Case in point:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Agianst All Odds&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;a href="http://i7.photobucket.com/albums/y259/mrmina/UNHCR.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://i7.photobucket.com/albums/y259/mrmina/UNHCR.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I put together this step-by-step of what happens in this game.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;1.&lt;/b&gt; "You are living in great danger and must flee your country. Will you survive? Test yourself!" - why? Why am I fleeing? Why should I test myself?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;2.&lt;/b&gt; Choose a situation. - It can't be all that bad if I can choose what I would like to experience..&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;3.&lt;/b&gt;"Who are you" - personalize the game here, put some of yourself into it if you want..&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;4.&lt;/b&gt; Cut scene...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;5. &lt;/b&gt;"We will give you 10 statements to respond to".&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;6.&lt;/b&gt; A fun little drawing bit. Because everyone likes drawing.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;7.&lt;/b&gt; Wrong choice response...?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;8.&lt;/b&gt; See what happens if I doodle over here...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;9.&lt;/b&gt; I get hit..&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So if I doodle on the left side I get told off, if I doodle on the right side, I get 'hit'. Both responses seem to have no real effect as I get given another question right away.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;They're trying to hit home some important messages in a very superficial way.&lt;br /&gt;This 'game' is effectively a tickbox, result 1/result2.&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;"I give up the right to vote"&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Y: No Right to vote, no democracy! Result: Next question&lt;/div&gt;&lt;div style="text-align: justify;"&gt;N: Get 'hit' Result: Next question.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-9071032875156297582?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/9071032875156297582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/serious-games-pt-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/9071032875156297582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/9071032875156297582'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/serious-games-pt-2.html' title='Serious Games pt 2.'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-8177629870048645390</id><published>2010-03-11T18:26:00.000+13:00</published><updated>2010-03-11T18:40:58.657+13:00</updated><title type='text'>Serious Games</title><content type='html'>Okay well I've always thought they were kinda dry, mixing some arcade game with a different art style to 'inform the player'. BUT. It is a big field similar to what I'm researching so I might as well have a peek.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Games For Heath&lt;/b&gt;&lt;br /&gt;This is annual conference with the aims "to improve health and health care." This means not just video games that involve physical activity, but also training health care professionals to better do their job.&lt;br /&gt;&lt;br /&gt;This is an early introduction (2006) to the organization. The focus here is on the technology and experience opportunities that video games provide. There is little focus on actual games however. There seems to be a bit of a grey-area around 'video games'. The technology of real time graphics in a interactive world is automatically dubbed a 'video game' weather there is any game or not. It does offer a more rich interaction possibility space, people are able to test things out, train, learn in a different way - but often not as a 'game' - or a very superficial game.&lt;br /&gt;&lt;br /&gt;Next on Joel's blog: What is a game and how, or why is it important? Stay tuned in.&lt;br /&gt;Now: Games for Health.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kjGJTST8DSg&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/kjGJTST8DSg&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's a later video. First part is mixing physical exercise with video games as is. That is physical actions propel an avatar forward, make them dance etc. It seems a bit, superficial but the players apparently really enjoyed it, and had not only the satisfaction of playing a game, but also of exercising. &lt;br /&gt;The second part is about a game called ReMission. It is a third-person type game, but with heavy, information loaded content. It helps those undertaking Chemotherapy understand what's going on, and how to deal with it. &lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nD1UmUOFC-0&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nD1UmUOFC-0&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-8177629870048645390?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/8177629870048645390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/serious-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8177629870048645390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/8177629870048645390'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/serious-games.html' title='Serious Games'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1914784343172871940</id><published>2010-03-10T13:41:00.000+13:00</published><updated>2010-03-10T13:41:05.655+13:00</updated><title type='text'>Experiment1: the man who is easy to anger part 2</title><content type='html'>Some more experiments. This is work on directing the wandering. When one of the guys gets close to another, they become interested in each other and slowly approach. &lt;br /&gt;&lt;br /&gt;test5: stop fighting. Using the player as an interference to try and break up fights. Currently only has minor collision code, needs to have influence.&lt;br /&gt;test6: friends. subjects become interested in each other, and try to come closer but cant go past the circle. What results is that they just slowly get closer to each other, and become more relaxed. Eventually touching.&lt;br /&gt;I intended to try a memory system, remembering who angered, who was friendly, and who is new. &lt;br /&gt;test7: friends to enemies. They are attracted, and curious, but this causes them to get too close, and become angry and fight.&lt;br /&gt;&lt;br /&gt;to do: hitpoints - each 'hit' during a fight drops a point, and on low points loser is thrown away, or winner becomes uninterested.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eiHDbBZQS9c&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/eiHDbBZQS9c&amp;hl=en_US&amp;fs=1&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1914784343172871940?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1914784343172871940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/experiment1-man-who-is-easy-to-anger_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1914784343172871940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1914784343172871940'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/experiment1-man-who-is-easy-to-anger_09.html' title='Experiment1: the man who is easy to anger part 2'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-649675430829863621</id><published>2010-03-09T15:32:00.001+13:00</published><updated>2010-03-09T15:33:21.373+13:00</updated><title type='text'>It's worth a read &gt;&gt;&gt;</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://picturesforsadchildren.com/index.php?comicID=315"&gt;http://picturesforsadchildren.com/index.php?comicID=315&lt;/a&gt;&lt;img border="0" src="http://www.picturesforsadchildren.com/comics/00000315.png" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-649675430829863621?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/649675430829863621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/its-worth-read.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/649675430829863621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/649675430829863621'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/its-worth-read.html' title='It&apos;s worth a read &gt;&gt;&gt;'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-545926049193328006</id><published>2010-03-09T11:16:00.000+13:00</published><updated>2010-03-09T11:21:07.951+13:00</updated><title type='text'>Experiment1: the man who is easy to anger</title><content type='html'>A man who is quick to anger becomes avoided with those who deal with him. They say "be careful".&lt;br /&gt;&lt;i&gt;-paraphrased from the Dalai Lama's teachings.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Would people be more considerate of others if they understood the real implications of their actions? Someone who is quick to anger becomes avoided, is there a way to communicate that through a play-based, non-linear sort of experience?&lt;br /&gt;&lt;br /&gt;Here's a quick game that I whipped up, I intend to add a few more things, such as indirect control of the player, a reward solution for shrinking the circles, and the ai to tend toward things that 'interests' them.&lt;br /&gt;Tguyb3&lt;br /&gt;&lt;a href="http://host-a.net/Soup/Tguy003.exe"&gt;&lt;img border=0 src="http://host-a.net/Soup/Tguy003.exe/link.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iBHWjDf_5sM&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/iBHWjDf_5sM&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-545926049193328006?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/545926049193328006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/experiment1-man-who-is-easy-to-anger.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/545926049193328006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/545926049193328006'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/experiment1-man-who-is-easy-to-anger.html' title='Experiment1: the man who is easy to anger'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-7435652165060477175</id><published>2010-03-07T10:39:00.000+13:00</published><updated>2010-03-07T10:43:13.578+13:00</updated><title type='text'>From the bedside: Games have meaning</title><content type='html'>As designers, we all know that everything means something. Every coloured wall, every crossed T has some meaning in it. It is the basis of design.&lt;br /&gt;You can agree then, that games have meaning too. They express something.&lt;br /&gt;My argument is that games have a deeper meaning that is not expressed just in the artwork, story or that kind of top-level design. I argue that the core mechanics, the way you play the game, expresses a lot. The core mechanics shape your decision making within the game world and that is a powerful thing.&lt;br /&gt;See slide #2 from the post below&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-7435652165060477175?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/7435652165060477175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/from-bedside-games-have-meaning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7435652165060477175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7435652165060477175'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/from-bedside-games-have-meaning.html' title='From the bedside: Games have meaning'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-7469054927732357637</id><published>2010-03-07T10:21:00.000+13:00</published><updated>2010-03-07T10:23:24.838+13:00</updated><title type='text'>Chris Crawford and people games</title><content type='html'>Having worked in the game industry for sometime, Chris Crawford became tired with the stagnation of the games industry, which he described as being too 'deep' and lacking 'breadth'. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;People games&lt;/b&gt;, as termed by Crawford, are games where the goals are of a social nature and focus on interactions with well-defined characters. They are described in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Chris_Crawford_on_Game_Design" title="Chris Crawford on Game Design"&gt;Chris Crawford on Game Design&lt;/a&gt;&lt;/i&gt; as follows:&lt;br /&gt;&lt;table class="cquote" style="background-color: transparent; border-collapse: collapse; border-style: none; margin: auto; width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="color: #b2b7f2; font-family: 'Times New Roman',serif; font-size: 35px; font-weight: bold; padding: 10px; text-align: left;" valign="top" width="20"&gt;“&lt;/td&gt; &lt;td style="padding: 4px 10px;" valign="top"&gt;I dreamed of the day when computer games would be a viable medium of artistic expression — an art form. I dreamed of computer games expressing the full breadth of human experience and emotion. I dreamed of computer games that were tragedies, games about duty and honor, self-sacrifice and patriotism. I dreamed of satirical games and political games; games about the passionate love between a boy and girl, and the serene and mature love of a husband and wife of decades; games about a boy becoming a man, and a man realizing that he is no longer young. I dreamed of games about a man facing truth on a dusty main street at high noon, and a boy and his dog, and a prostitute with a heart of gold.&lt;br /&gt;&lt;br /&gt;This is a famous 'dragon speech' in which he describes the industry as a dragon, and 'leaves to fight it'&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_04PLBdhqZ4&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_04PLBdhqZ4&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-7469054927732357637?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/7469054927732357637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/chris-crawford-and-people-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7469054927732357637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7469054927732357637'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/chris-crawford-and-people-games.html' title='Chris Crawford and people games'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4900951923490330055</id><published>2010-03-05T11:22:00.000+13:00</published><updated>2010-03-05T11:22:36.436+13:00</updated><title type='text'>Tilt Factor - Game Design for Social Change</title><content type='html'>&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img align="middle" alt="image" border="0" height="177" hspace="0" src="http://www.tiltfactor.org/wp_images/game_images/large_vexata.jpg" vspace="30" width="320" /&gt;&lt;/div&gt;&lt;br /&gt;This site runs parallel with my final-year project, it's great to see that I'm not totally confused on the subject of meaningful game design.&lt;br /&gt;&lt;br /&gt;&lt;h5 style="font-weight: normal;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;"The Tiltfactor Laboratory makes screen based computer games as well as street games and table top games like card games and board games. Unlike typical commercial games, our mission is to focus on “critical play.” We make games for children, for adults, for the public, and for particular communities to raise issues, discussion points, or just innovate play in novel ways. &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt; While our games can be seen as educational, it is important to us that they are &lt;/i&gt;&lt;i&gt;fun! &lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Our software and playful art fosters rewarding, compelling, and socially-responsible interactions, with a focus on inventive game design for social change."&lt;/i&gt;&lt;/span&gt;&lt;/h5&gt;&lt;br /&gt;Vexta (shown opposite) is a board game useful for learning game design itself.&lt;br /&gt;&lt;i&gt;"Because game mechanics are one of the principal ways that games communicate, learning to “read” mechanics is a critical skill for developing game literacy."&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.tiltfactor.org/?page_id=%20607"&gt;Grow a game&lt;/a&gt; is a great  a 'tool' game that they have created also. &lt;a href="http://www.tiltfactor.org/wp_images/wordslots-mf-3.swf"&gt;Online version here&lt;/a&gt;.&lt;br /&gt;&lt;i&gt;"Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values"&lt;/i&gt; &lt;br /&gt;I would like to experiment with this, it looks like a really great learning tool. The grow a game link has a really great recording of a workshop done at a games conference with it, and there were some really amazing results.&lt;br /&gt;A team got the cards 'scrabble' and 'democracy'. They decided that scrabbles mechanics were quite democratic already: &lt;i&gt;"Some tiles are worth more than others, but there are lots of lesser tiles and they have to work together to win"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border="0" height="0" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNjc3NDEwMzU1NzgmcHQ9MTI2Nzc*MTA1NzY3MSZwPTEwMTkxJmQ9c3NfZW1iZWQmZz*yJm89NGQ1OWIzYTIyYjk2/NGJhMzkwMmUzYWZiNzc3YjU5ZGImb2Y9MA==.gif" style="height: 0px; visibility: hidden; width: 0px;" width="0" /&gt;&lt;br /&gt;&lt;div id="__ss_924972" style="width: 425px;"&gt;&lt;b style="display: block; margin: 12px 0pt 4px;"&gt;&lt;a href="http://www.slideshare.net/jayGK/p4k-grow-a-game-presentation" title="P4K Grow A Game"&gt;P4K Grow A Game&lt;/a&gt;&lt;/b&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=growagame-1232142254484033-1&amp;stripped_title=p4k-grow-a-game-presentation" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=growagame-1232142254484033-1&amp;stripped_title=p4k-grow-a-game-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="padding: 5px 0pt 12px;"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/jayGK"&gt;jayGK&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;To read&lt;i&gt;: &lt;a href="http://www.pbs.org/kcts/videogamerevolution/impact/myths.html"&gt;Eight Myths about video games debunked&lt;/a&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4900951923490330055?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4900951923490330055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/tilt-factor-game-design-for-social.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4900951923490330055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4900951923490330055'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/tilt-factor-game-design-for-social.html' title='Tilt Factor - Game Design for Social Change'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-2283866879388576300</id><published>2010-03-05T09:33:00.000+13:00</published><updated>2010-03-05T10:14:02.562+13:00</updated><title type='text'>GWAP - Games With A Purpose</title><content type='html'>&lt;div style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://gwap.cachefly.net/gwap-web-017/img/gamesPreview/verbosity/instructions.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="instructions" border="0" height="196" src="http://gwap.cachefly.net/gwap-web-017/img/gamesPreview/verbosity/instructions.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;Games being used for a social purpose. This site is from the creators of the &lt;a href="http://www.espgame.org/gwap/"&gt;ESPgame &lt;/a&gt;(aka the &lt;a href="http://images.google.com/imagelabeler/"&gt;Google Image Labeler&lt;/a&gt;). If you haven't seen Google's new image search features, check the options in the Google image search - I always wondered how it worked..&lt;br /&gt;The Purpose. The games on this site all have a common purpose: to make computers more intelligent. As you play the games, you are teaching computers things that they don't know yet. Please help them learn!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gwap.cachefly.net/gwap-web-017/img/gamesPreview/matchin/instructions.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img alt="instructions" border="0" height="131" src="http://gwap.cachefly.net/gwap-web-017/img/gamesPreview/matchin/instructions.png" width="200" /&gt;&lt;/a&gt;While a couple of the games aren't games at all (left) some are quite clever (see top right) - this one helps search engines understand words better I think.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's the ad for GWAP. It doesn't really say much, and it is quite lame (cute music + kid = cheese). But anywho:&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vUH-eZTSTfs&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vUH-eZTSTfs&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-2283866879388576300?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/2283866879388576300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/gwap-games-with-purpose.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2283866879388576300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/2283866879388576300'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/03/gwap-games-with-purpose.html' title='GWAP - Games With A Purpose'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1023895493089491841</id><published>2010-03-01T13:31:00.000+13:00</published><updated>2010-03-01T14:09:45.120+13:00</updated><title type='text'>Research points of interest.</title><content type='html'>There's a couple of things that have caught my eye that I do not want to loose, so I thought I'd post it here.&lt;br /&gt;&lt;br /&gt;1. Lecture by Johnathan Blow. In Conflicts in Games Design he talks about the dynamical meaning in games. This lecture narrowed my interest from plain game design to meaningful games. Design Reboot has a couple of thoughts on various things, including social responsibility of designers.&lt;br /&gt;&lt;a href="http://braid-game.com/news/?p=385"&gt;Conflicts in Game Design&lt;/a&gt; ; &lt;a href="http://braid-game.com/news/?p=129"&gt;Design Reboot &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The Marriage by Rod Humble. This game made me realize that I too, can make meaningful games. This game is a bare-bones example of a simple, interpretive game.&lt;br /&gt;&lt;a href="http://www.rodvik.com/rodgames/marriage.html"&gt;Linky&lt;/a&gt; &lt;br /&gt;Johnathan Blow also has some good experimental games. &lt;a href="http://www.number-none.com/blow/prototypes/index.html"&gt;Game Prototypes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3. Train by Brenda Brathwaite.&lt;br /&gt;This game is a proof-of-concept that games can have real meaning. It has an ethical dilemma of sorts.&lt;br /&gt;&lt;br /&gt;&lt;object height="363" id="wsj_fp" width="512"&gt;&lt;param name="movie" value="http://s.wsj.net/media/swf/main.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;param name="flashvars" value="videoGUID=EA433B7B-E8D2-44CF-ABA0-93191F886BC8&amp;amp;playerid=1000&amp;amp;plyMediaEnabled=1&amp;amp;configURL=http://wsj.vo.llnwd.net/o28/players/&amp;amp;autoStart=false" base="rtmpt://wsj.fcod.llnwd.net/a1318/o28/video"name="main"&gt;&lt;/param&gt;&lt;embed src="http://s.wsj.net/media/swf/main.swf" bgcolor="#FFFFFF"flashVars="videoGUID=EA433B7B-E8D2-44CF-ABA0-93191F886BC8&amp;amp;playerid=1000&amp;amp;plyMediaEnabled=1&amp;amp;configURL=http://wsj.vo.llnwd.net/o28/players/&amp;amp;autoStart=false" base="rtmpt://wsj.fcod.llnwd.net/a1318/o28/video" name="main" width="512" height="363" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1023895493089491841?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1023895493089491841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/02/research-points-of-interest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1023895493089491841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1023895493089491841'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/02/research-points-of-interest.html' title='Research points of interest.'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-7130110763419350628</id><published>2010-01-21T12:56:00.000+13:00</published><updated>2010-01-21T12:57:11.333+13:00</updated><title type='text'>Dinosaur Comics creative...ness</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.qwantz.com/comics/comic2-1654.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="135" src="http://www.qwantz.com/comics/comic2-1654.png" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Today's comic with a twist : &lt;a href="http://www.qwantz.com/index.php?comic=1632"&gt;http://www.qwantz.com/index.php?comic=1632&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Reading across the top tells a story, but then the bottom half flips it around and totally recontexualises (+1 big word!) the first half. I love it when games do this.&lt;br /&gt;&lt;br /&gt;Oddly enough reminds me of Braid :O&lt;br /&gt;&lt;br /&gt;Also: How often is too often to make a blog post?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-7130110763419350628?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/7130110763419350628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/01/dinosaur-comics-creativeness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7130110763419350628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/7130110763419350628'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/01/dinosaur-comics-creativeness.html' title='Dinosaur Comics creative...ness'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-4822598624594833703</id><published>2010-01-21T10:40:00.000+13:00</published><updated>2010-01-21T10:40:36.631+13:00</updated><title type='text'>Cribbage and card games</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_whk0taV-B5o/SWEMAfU4PyI/AAAAAAAAABU/3D9nc2FD5xg/s1600/cribbage15.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="142" src="http://1.bp.blogspot.com/_whk0taV-B5o/SWEMAfU4PyI/AAAAAAAAABU/3D9nc2FD5xg/s200/cribbage15.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;While trying out a handful of card games over the summer holidays, I learnt about the common traits of card games I never knew of. Lots of games have a series of tricks that are played out, each player playing a hand as it goes round. Some have a limited amount of tricks, some play until all cards are out. Then there is Trumps, a suit that is higher than all the others, sometimes there is a hierarchy in which all suits have a value.&lt;br /&gt;&lt;br /&gt;So I wanted to find out the differences of card games and the ones that stood out were 500, hearts, and Cribbage. Hearts was the easiest, Hearts is the trump suit - but the catch is that 'winning' cards of a hearts suit gives you minus points. So as you play the goal is to avoid 'winning' any hearts and make the other players get them. The saving grace for Hearts is the shoot-for-the-moon in which a player aims to obtain &lt;b&gt;all &lt;/b&gt;the hearts &lt;b&gt;and&lt;/b&gt; the queen of clubs (a special card that acts like a heart but gives -13 points, equal to all the hearts cards combined). If a player wins this, he is up a hundred points (or so).&lt;br /&gt;&lt;br /&gt;Cribbage was my favorite, although I would have made a few changes to it. It has a nice tactile way of scoring by means of moving pins around a board, but I argue that it isn't necessary as pen &amp;amp; paper would work just as well (but not be as nice..) and the way in which you score was really awesome. You have a hand and try to make as many sets of runs, pairs, groups of whatever you can make to score, and every set you can make is worth points. It's a great puzzle that's really rewarding in making you feel like a genius.&lt;br /&gt;It's the type of thing I can see making a good video game. Perhaps I should draw something up...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-4822598624594833703?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/4822598624594833703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/01/cribbage-and-card-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4822598624594833703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/4822598624594833703'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/01/cribbage-and-card-games.html' title='Cribbage and card games'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_whk0taV-B5o/SWEMAfU4PyI/AAAAAAAAABU/3D9nc2FD5xg/s72-c/cribbage15.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3442161533882829855.post-1748587191277080889</id><published>2010-01-20T08:02:00.000+13:00</published><updated>2010-01-20T08:06:25.096+13:00</updated><title type='text'>Terry Cavanagh's Pathways</title><content type='html'>&lt;a href="http://distractionware.com/blog/images/2009/feb/pathwaysscreen.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://distractionware.com/blog/images/2009/feb/pathwaysscreen.png" width="200" /&gt;&lt;/a&gt;After his interview at Gamasutra I checked out some of his games, and they are really quite neat. They seem to take a simple concept on a simple game type, and just give it a little twist - sending the game spinning out into that weird zone around edge of the box. &lt;br /&gt;&lt;br /&gt;Pathways' core mechanic is that, quite simply, you can't move backwards. After his other game "Don't look back"&lt;br /&gt;&amp;nbsp;I assume it's a thing he's toying with. This makes for some interesting story to the game, as you are unable to stop and return to characters as you pass them, and the characters comment on this. Your wife worries about you leaving, the girl outside the door gets more distraught as you never stop for her.&lt;br /&gt;It reminds me of one section in Braid in the world with time going forwards only when you move forwards, and backwards when you move backwards. After you have completed a world and met the dinosaur guy at the end you have to move away from him in order for him to progress his dialogue, but then he yells at you for running away.&lt;br /&gt;So where was I. Oh yes. Pathways.&lt;br /&gt;You basically have to just travel all the different pathways, each one with its own story line: you kill a monster; join a group and slay a dragon; have an affair etc. Each ends the game at the end of its story, but then on restart it continues as though a day has passed. Each pathway becomes blocked off so there's no lost wander in this game. After all the pathways have been searched, there is an ending scene but I won't give that away. Because it's so short, just go and play it. It's 1.7mb that you won't regret.&lt;br /&gt;&lt;br /&gt;Get it here: &lt;a href="http://distractionware.com/blog/?p=650"&gt;Pathways&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3442161533882829855-1748587191277080889?l=thesoupmaster.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesoupmaster.blogspot.com/feeds/1748587191277080889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesoupmaster.blogspot.com/2010/01/terry-cavanaghs-pathways.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1748587191277080889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3442161533882829855/posts/default/1748587191277080889'/><link rel='alternate' type='text/html' href='http://thesoupmaster.blogspot.com/2010/01/terry-cavanaghs-pathways.html' title='Terry Cavanagh&apos;s Pathways'/><author><name>Joel Schroyen</name><uri>http://www.blogger.com/profile/02735456759873225313</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
