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Wednesday, January 20, 2010

Terry Cavanagh's Pathways

After his interview at Gamasutra I checked out some of his games, and they are really quite neat. They seem to take a simple concept on a simple game type, and just give it a little twist - sending the game spinning out into that weird zone around edge of the box.

Pathways' core mechanic is that, quite simply, you can't move backwards. After his other game "Don't look back"
 I assume it's a thing he's toying with. This makes for some interesting story to the game, as you are unable to stop and return to characters as you pass them, and the characters comment on this. Your wife worries about you leaving, the girl outside the door gets more distraught as you never stop for her.
It reminds me of one section in Braid in the world with time going forwards only when you move forwards, and backwards when you move backwards. After you have completed a world and met the dinosaur guy at the end you have to move away from him in order for him to progress his dialogue, but then he yells at you for running away.
So where was I. Oh yes. Pathways.
You basically have to just travel all the different pathways, each one with its own story line: you kill a monster; join a group and slay a dragon; have an affair etc. Each ends the game at the end of its story, but then on restart it continues as though a day has passed. Each pathway becomes blocked off so there's no lost wander in this game. After all the pathways have been searched, there is an ending scene but I won't give that away. Because it's so short, just go and play it. It's 1.7mb that you won't regret.

Get it here: Pathways

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