A: Personal Balls - when you reach a certain level with another, they will pass something personal for the player to hold onto, a personal ball. How this ball is used reflects on the player's social considerations - which can be good, or backfire.
B: Conversation levels - At a certain social level, the visible representation of conversation changes form. Trying to interact with characters with differing conversation levels will change their reaction to the player.
Level 1: A ball - heavy, tied the ground, clunky.
Level 2: A balloon - floaty, friendly
Level 3: ??Love hearts?? - fast, embracing

Story boarding interaction of conversation levels. Also shows new system of relative social levels. All characters have a social level shared with every other character, and the player.
The relative social level system is intended to represent intelligence in the AI - they will interact with other AI differently than the player (or the same, depending on the social levels)
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