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Friday, July 23, 2010

Artificial confusion


Ever played a split-screen game and thought you were the other player? 'Your' avatar was not quite doing what you told it to, but it almost was, and then you realise you're actually the guy far behind that you were taunting a second ago.
I made a quick prototype based on this idea with the intention of occasionally switching the players controls so that their avatar appeared to disobey their commands. This idea stemmed from the recurring idea of different-views-of-the-game-world-but-in-the-same-world that I keep having.
This was also to practice my digital prototyping and networking skills. The new networking system I used turned out to be slower than the previous, so at least I know that much!
The method I used, here, was to pass the actual controls being pressed over the network so that they can be passed on to the right avatar, and easily switched. Because of latency issues, however, it just didn't really work.

You can download it here: http://dl.dropbox.com/u/9238729/Control_005.exe

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