Okay so those horrible grey windows (click image for larger version) are my implementation of Game Theory's Iterated Prisoner's Dilemma.
The idea is to have players understand the strategies - the dominant strategy in the Iterated Prisoner's Dilemma (IPD) is to consistently co-operate. Note that this is only the dominant strategy if the number of rounds is unknown. I feel the IPD game has the best moral implications, as it proves that cooperation is sustainable. The game reflects on reasoning and rational decision making.
This program features networking - it should work over a LAN or the net, as it is important that players cannot see the decision made by the other player before making their own.
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