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Wednesday, August 11, 2010

Some more drawings

Seasons
Above: To represent the passage of time, seasons will be used - reflecting the players 'age'.



Levels of detail
Above: The quality of your relationship with other characters is changeable based on your interactions with them, the feedback mechanism will likely be represented in the pixelation of the character. The worse the relationship, the more distorted and basic they are.
Cycling through inventory of balls
Above: If you are kind, you will be given a character's personal ball. Cycling through them, you can see how they are doing. Passing a characters personal ball to another character can have consequences depending on who they, and who's ball it is.

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