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Wednesday, April 21, 2010

Ambiguity of game rules

Watching a newly-posted GDC lecture by Brenda Brathwaite she talks about her current work on game design. Brathwaite discusses how the intentional ambiguity of game rules in her game 'Train' allow players to intentionally subvert the game. Train is about the Holocaust (discussed previously), but this theme is 'hidden' from players, and when they find out, many players end up twisting the rules, through 'rule lawering' to avoid the initial 'win' state, so that the game becomes about "winning the least".
Kohlberg's method of answering moral dilemmas through socratic discussions can be used in conjunction with this idea of 'rule-lawering' to bring the transformative power of Kohlberg's methods to games.

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