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Wednesday, April 28, 2010

Joey_beach progress

After watching a 4 year old named Joey play at the beach, I decided to create a game around his experiences.
In this particular instance, Joey wanted to join some girls building a sand castle, but stomped on it instead which followed a small spat in which the girls threw sand at him and he at them.
Upon asking Joey why he stood on their castle he answered "I like breaking castles" with a cheeky grin.
He obviously did not understand the concept of others rights. An inability to 'role-take' or 'stand in other's shoes'.

I decided to create a game that modeled this behavior, but then had a twist of flipping the player's perspective literally. You would play as Joey, able to throw sand. If it hit the castle the girl AIs would start to like you, but if you hit them or stood on the castle, they would retaliate. The game would then restart, but with you and friends making a castle, and an AI that is modeled on the behavior you took in the previous round with the intention of making the player understand the other side of their actions.

Here is a current build. It is starting to get more complicated than expected and may take too long to complete, it was just intended as a sketch. In light of this Ambiguity of game rules idea also, this sort of gameplay method is a little too closed and forceful..

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