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Wednesday, April 28, 2010

M U L T I P L A Y E R



Well an obvious thing I somehow missed; Multiplayer. After messing about with AI trying to get them to emulate humans for effect, why not use real humans? Of course this is a natural conclusion if I move to board games, but not so obvious when programming a video game.
There are several benefits:
1. To the player, AI is part of the game system; something to be manipulated to obtain a goal. This encourages negative behavior. As in a lecture from GDC 2010 by ... (I forget who) observes interaction with an AI character in an RPG/action game Mass Effect: "What button do I press to make sex come out of this?"

With multiplayer, the player is now playing through the game system with/against other players.

2. Human-human discussion. The ability to interact with other players not just through the game system, but through the social medium of speech. A requirement for the type of debate that I intend to generate through the game.

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