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Friday, April 2, 2010

Imperfect AI

Aaand we're back to game stuff.
I was thinking the other day (as I sometimes do) that if I'm going to have any luck at all of creating a convincing interaction, I best know some AI theory.

I found a great discussion over at the GMC forums on creating imperfect AI. Because imitations of humans also have to imitate our humanity!
Check this great post: Imperfect AI at GMC

Some suggested attributes:
varIntelligence: Use a gaussian random
varCourage: Use pure random ;)
varFear
Allies
varAdrenaline   

These are obviously varibiles to be used in tradtional combat games.

varEmpathy perhaps?

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