There's a couple of things that have caught my eye that I do not want to loose, so I thought I'd post it here.
1. Lecture by Johnathan Blow. In Conflicts in Games Design he talks about the dynamical meaning in games. This lecture narrowed my interest from plain game design to meaningful games. Design Reboot has a couple of thoughts on various things, including social responsibility of designers.
Conflicts in Game Design ; Design Reboot
2. The Marriage by Rod Humble. This game made me realize that I too, can make meaningful games. This game is a bare-bones example of a simple, interpretive game.
Linky
Johnathan Blow also has some good experimental games. Game Prototypes
3. Train by Brenda Brathwaite.
This game is a proof-of-concept that games can have real meaning. It has an ethical dilemma of sorts.
Monday, March 1, 2010
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