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Wednesday, March 10, 2010

Experiment1: the man who is easy to anger part 2

Some more experiments. This is work on directing the wandering. When one of the guys gets close to another, they become interested in each other and slowly approach.

test5: stop fighting. Using the player as an interference to try and break up fights. Currently only has minor collision code, needs to have influence.
test6: friends. subjects become interested in each other, and try to come closer but cant go past the circle. What results is that they just slowly get closer to each other, and become more relaxed. Eventually touching.
I intended to try a memory system, remembering who angered, who was friendly, and who is new.
test7: friends to enemies. They are attracted, and curious, but this causes them to get too close, and become angry and fight.

to do: hitpoints - each 'hit' during a fight drops a point, and on low points loser is thrown away, or winner becomes uninterested.


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