This site runs parallel with my final-year project, it's great to see that I'm not totally confused on the subject of meaningful game design.
"The Tiltfactor Laboratory makes screen based computer games as well as street games and table top games like card games and board games. Unlike typical commercial games, our mission is to focus on “critical play.” We make games for children, for adults, for the public, and for particular communities to raise issues, discussion points, or just innovate play in novel ways.
While our games can be seen as educational, it is important to us that they are fun!
Our software and playful art fosters rewarding, compelling, and socially-responsible interactions, with a focus on inventive game design for social change."
Vexta (shown opposite) is a board game useful for learning game design itself.
"Because game mechanics are one of the principal ways that games communicate, learning to “read” mechanics is a critical skill for developing game literacy."
Grow a game is a great a 'tool' game that they have created also. Online version here.
"Using Grow-A-Game, groups of people brainstorm novel game ideas which prioritize human values"
I would like to experiment with this, it looks like a really great learning tool. The grow a game link has a really great recording of a workshop done at a games conference with it, and there were some really amazing results.
A team got the cards 'scrabble' and 'democracy'. They decided that scrabbles mechanics were quite democratic already: "Some tiles are worth more than others, but there are lots of lesser tiles and they have to work together to win"
To read: Eight Myths about video games debunked
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