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Saturday, March 27, 2010

Central Proposition: v3

It got a little bit beefed up..
This research project investigates the communicative power of videogames and gameplay in informing social attitudes. Current debate (Koster, 2005) suggests that most videogames teach primal skills that are largely irrelevant to the contemporary individual. A recent study of the millennial generation (Pew Research Center, 2010) reports that the generation feel they have less respect for others and lower moral values than older generations.  This project aims at address this concern by designing games with mechanics influenced by Kohlberg’s (1970) theories and observations of social development.

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