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Wednesday, March 24, 2010

"... best described as a time-killing simulator ...


... [in which] you walk around someones house staring at the contents of the fridge fiddling with the ornaments looking for the action [button] that keeps the plot going or waiting for enough time to pass for someone else to do it"
 -Zeropunctuation on Heavy Rain

A great example of the ability of gamers to see past the fiction, story, art and see the mechanics that control the real game. MECHANICS MATTER!!

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